Showing 6 open source projects for "emulation"

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  • 1
    FCEUX11

    FCEUX11

    Modern Windows-optimized fork of the FCEUX NES/Famicom emulator.

    FCEUX11 is a derivative of the FCEUX NES/Famicom emulator, optimized for Windows. It inherits FCEUX's renowned emulation accuracy while delivering a polished, modern Windows-native experience powered by Qt6. Multi-language support (12 languages) and a full suite of debugging and TAS tools are built in for developers and speedrunners alike. Whether you're revisiting childhood classics or diving into ROM hacking, FCEUX11 runs your NES games smoothly and looks great doing it.
    Downloads: 15 This Week
    Last Update:
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  • 2
    Surreal64 CE

    Surreal64 CE

    Nintendo 64 Emulation for the XBOX

    Surreal64 Community Edition is the continuation of oDD and Lantus' Surreal64 project from Surreal64 XXX. It includes XBOX port's of three existing emulators for Windows. These are: 1964, PJ64, and UHLE.
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    Downloads: 21 This Week
    Last Update:
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  • 3

    BioGB

    Highly portable Gameboy Color emulator

    BioGB was designed with the following properties: 1. It most be as portable as posible. 2. The code most be easy to read.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Sensa

    Sensa

    Android, DOS, FirefoxOS, Linux, MacOS and Windows all in one..

    Sensa is not an operating system, is a work environment compatible with Android © 4.4.4, Firefox OS ©, Linux Ubuntu 12.12 ©, MacOS Classic 7 ©, MS -DOS © operating systems, and Microsoft Windows 8.1 ©; whose distribution is free, and with source code available under GNU GPL 2.0 license .
    Downloads: 1 This Week
    Last Update:
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  • 5
    TwoMbit

    TwoMbit

    master system, gamegear, sg-1000 emulation

    TwoMbit is a cycle/bus accurate emulator for Sega's 8-bit game consoles (Master System, Gamegear, SG-1000)
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    Downloads: 4 This Week
    Last Update:
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  • 6
    BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
    Downloads: 0 This Week
    Last Update:
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