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Linha do Texto is a web based game for classificate semiotic text content from user input data with 1 to 4 parameters predifined in each section. It can be used to discuss discrete and continuous semantic categories in a scientific and educational fied.
eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
It is a software that is built to practice mouse handling. It is simple and straight forward to use. No game like interface, so ideal to use in class. Anyone, who may not like gaming, but want to learn mouse handling can try it. It is built in java, So it can on any type of system.
Create your own animated characters for games with ease!
eCharacter aims to be a free software character configuration tool that could be used for indie games or rapid prototyping. It has been created from the developer community of the eAdventure game authoring platform, and our first aim is to integrate this tool into eAdventure. But in the near future it will also be compatible with other tools!
The project is fully based on free software. It uses jMonkeyEngine3 for 3D visualization and the UI is built on NiftyGUI.
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My Java version of a Jeopardy game. Meant for classroom-style moderated use, rather than head-to-head multiplayer action. I'll continue adding features and taking suggestions!
A small collection of practical and revelant language teaching tools written in Java Swing. Currently, it involves a 4-question multiple choice task creation tool, a "sort into two categories" creation tool, and a memory game creation tool.
Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's
heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.
Math game where up to 4 students can play online against each other. By moving their figurines around a colorful pseudo 3D board, players answer math questions and can play tricks against their opponents. Client and server distributed under Affero GPL 1.
WeiLiYu ("feed the koi") is a Chinese character/pinyin learning game. Koi with characters on their heads swim down the screen, typing a character's pronunciation causes food to drop, which that fish eats.
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