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Linha do Texto is a web based game for classificate semiotic text content from user input data with 1 to 4 parameters predifined in each section. It can be used to discuss discrete and continuous semantic categories in a scientific and educational fied.
eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
It is a software that is built to practice mouse handling. It is simple and straight forward to use. No game like interface, so ideal to use in class. Anyone, who may not like gaming, but want to learn mouse handling can try it. It is built in java, So it can on any type of system.
Go from Data Warehouse to Data and AI platform with BigQuery
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BigQuery is more than a data warehouse—it's an autonomous data-to-AI platform. Use familiar SQL to train ML models, run time-series forecasts, and generate AI-powered insights with native Gemini integration. Built-in agents handle data engineering and data science workflows automatically. Get $300 in free credit, query 1 TB, and store 10 GB free monthly.
Create your own animated characters for games with ease!
eCharacter aims to be a free software character configuration tool that could be used for indie games or rapid prototyping. It has been created from the developer community of the eAdventure game authoring platform, and our first aim is to integrate this tool into eAdventure. But in the near future it will also be compatible with other tools!
The project is fully based on free software. It uses jMonkeyEngine3 for 3D visualization and the UI is built on NiftyGUI.
Melosion is a serious game written in Java. Its purpose is to teach kids (and, why not?, bigger "kids"!) to learn to read music score. The project started as a project for a course in Delft University of Technology, the Netherlands.
My Java version of a Jeopardy game. Meant for classroom-style moderated use, rather than head-to-head multiplayer action. I'll continue adding features and taking suggestions!
*NEW* The <e-Game> project is not active any more. It's been replaced by the <e-Adventure> platform, a cool authoring tool for the creation of educational point-and-click adventure games that also incorporate educational features.
A small collection of practical and revelant language teaching tools written in Java Swing. Currently, it involves a 4-question multiple choice task creation tool, a "sort into two categories" creation tool, and a memory game creation tool.
Managed MySQL, PostgreSQL, and SQL Databases on Google Cloud
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Math game where up to 4 students can play online against each other. By moving their figurines around a colorful pseudo 3D board, players answer math questions and can play tricks against their opponents. Client and server distributed under Affero GPL 1.
WeiLiYu ("feed the koi") is a Chinese character/pinyin learning game. Koi with characters on their heads swim down the screen, typing a character's pronunciation causes food to drop, which that fish eats.
Anatomy 3d simulator game in which microscope robot submarines navegate inside human body resolving health problems.
The idea behind this game is that the player can learn about medic/medicine, chemistry, anatomy and thers related topics.
CS474 HCI term project - A game that is educational for school aged children, showing off the various properties of light and how light interacts in everyday occurences and environments