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Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
This project is the port of Lua programming language to Java platform. It contains the bytecode compiler and interpreter, that use the same bytecode format as the original version, and partially support standard Lua library.
A framework for data-flow based program analysis, implemented as a set of Java APIs. By using this framework, researchers and developers can easily implement analyses, test their correctness, and evaluate their performance. In addition, the framework all
DURIAN is a Free Delphi Web Application Server for make interactive dynamic web documents in the Pascal server-side html-embedded scripting language for Windows (Delphi) and Linux (Kylix).
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CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
ARIO is a C++ library for reading and producing archive files, which are commonly used as libraries of relocatable object files. See also ELFIO project.(http://sourceforge.net/projects/elfio)
The Abstract Syntax Description Lanuguage (ASDL) is a language designed to describe the tree-like data structures in compilers. Its main goal is to provide a method for compiler components written in different languages to interoperate.
Our goal was to develop a very simple programming language for expressing state machines. You can express the logic of a fairly complex, real life state machine in a single page of text that is easy to understand. Creates Java (C++ may be next).
Verilator converts synthesizable Verilog HDL modules into SystemC modules. This enables users with Verilog code to have a publicly available co-simulation environment. For all information, see http://www.veripool.com/verilator.html.
orange is a new object oriented programing language, combining features from objective c, java and scheme. it's main targets are compactness, efficency and rapid prototyping.
Freefactor is a Java refactoring framework. It consists of a tool-independent refactoring system and an interface to allow it to be integrated with other tools. Currently a prototype Java-based tool is provided as well as bindings for Emacs.
C-smile OOL is a scripting language with C++-like grammar. It has compiler, VM running bytecodes and C++ extendible runtime. Intended to run in standlone and embedded mode.
Course Compiler Design I at the ETH Zuerich (Switzerland).
The course program is to write a simple compiler for educational language J01 (similar to Java, with restrictions) for a target platform (either DLX, SPARC or x86).
JavaGuard is a general purpose bytecode obfuscator, designed to fit effortlessly into your regular build and testing process, providing peace of mind that your valuable Java code is more secure against decompilation and other forms of reverse engineering
NATIVE is a project aimed at producing a version of the C# language compiler which omits native-code for various OS platforms. NATIVE does not target the CLI or use the CLR.
Pass2 Compiler (p2parser) is one part of the frontend of a compiler. To use it, you need Pass1 (lexial analysis) and Pass3 (the backend) which this project doesn't cover.
Small, object-oriented, interpreted scripting languaje, easily embbedable on C++ applications (C++ source code).
It can be used as a fast scripting languaje for RPG games, online applications and applications that needs complex customizations.
It is basically an education Java compiler we are developing - just to gain an insight into the workings of a compiler. It is NOT meant for commercial use!! Its written in Java and uses ANTLR parser generator and the Byte Code Engineering Library extensiv
This project is no longer being worked on. See https://github.com/gbdk-2020/gbdk-2020 for a community driven reboot.
A C compiler, assembler, linker and set of libraries for the Z80 like Nintendo Gameboy.
This is a collection of several simple functional languages all based on combinator graph reduction techniques for interpretation. For now there's only one package here: lazy-l, which is an interpreter for Alonzo Church's untyped lambda calculus.