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ARIO is a C++ library for reading and producing archive files, which are commonly used as libraries of relocatable object files. See also ELFIO project.(http://sourceforge.net/projects/elfio)
It is basically an education Java compiler we are developing - just to gain an insight into the workings of a compiler. It is NOT meant for commercial use!! Its written in Java and uses ANTLR parser generator and the Byte Code Engineering Library extensiv
NATIVE is a project aimed at producing a version of the C# language compiler which omits native-code for various OS platforms. NATIVE does not target the CLI or use the CLR.
Verilator converts synthesizable Verilog HDL modules into SystemC modules. This enables users with Verilog code to have a publicly available co-simulation environment. For all information, see http://www.veripool.com/verilator.html.
A framework for user-extensible compilers and development tools, including a Java-to-Java extensible compiler, ideal for Java code refactoring. Also includes the new LX programming language.
This project is no longer being worked on. See https://github.com/gbdk-2020/gbdk-2020 for a community driven reboot.
A Ccompiler, assembler, linker and set of libraries for the Z80 like Nintendo Gameboy.
Small, object-oriented, interpreted scripting languaje, easily embbedable on C++ applications (C++ source code).
It can be used as a fast scripting languaje for RPG games, online applications and applications that needs complex customizations.
XPHP is an IDE authoring tool for Windows that allows you to design, develop, test, debug and deploy PHP applications. [This project has been discontinued since 2005]
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Code translation utility to convert Php website code into a Java/J2EE JSP equivalent code. Conversion application is written in Java. Utilizes Antlr to translate between the languages.
GLBCC is a front-end to the GNU Compiler Collection. GLBCC adds Liberty Basic to the GCC language collection so that Liberty Basic code can be compiled directly to an executable. Since GLBCC uses GCC, the object files can also be linked with object file
Pizza is a small, fast and free compiler for Java and an important superset of the Java programming language. It is written in Java/Pizza and compiles to Java class files.
VHDLC is a VHDL to C++ translator aiming at full VHDL '93 compliance. It provides the translator and supporting VHDL libraries for the target host C++ compiler.
MixNet is a compiler of Mixal assembly language described in Knuth's "The Art of Computer Programming" for Microsoft.NET framework. MixNet generates .NET executable files. All source code is written in C#.
JB2CSharp is a port of the Java-Bison/Flex software developed by the Serl project at the University of Colorado, Boulder. Parsers and lexers will be able to use C# actions. The open source .NET project Mono has requested the port, and here it is.
The English Programming Language Compiler. A simple programming language that reads like plain English and compiles to Perl.
"There is a variable called 'x'. Put the string of letters "Hello, world." into the variable 'x'. Print 'x' to the screen.
Gcc for Windows (gcw) is yet another attempt to port gcc to Win32 platform. The major difference from MinGw and Cygwin is maximum possible acceptance of Microsoft Visual C++ source code and intended binary compatibility with Microsoft Visual C++.
The fast, flexible parsing engine. Parse anything in 4 steps: (1) define a grammar, (2) load the grammar into ClearParse, (3) call the engine to parse the source, and (4) traverse the parsing tree. You can even change your grammar at run time.
The Cup Programming Language is a combination compiler and VM (Virtual Machine). The language is purely procedural, though allows 'top-level' code like a scripting language.
This is an attempt to add PERL's datatypes and flexibility to C/C++. While it is currently just a library, I intend to create a compiler for the language PERC (PERl + C. Plus I can make lots of caffeine puns, which is always good.).
Some features are lacking in the 'ES'-compiler for Serious Sam. Here we try to fix them. An '#include' for inside ES itself is the first project, but there may be more.