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fast, portable Pascal compiler using gnu c as intermediate code
...It is derived from the pascal p5 compiler and creates gnu c code instead of p-code.
This makes it very fast since it uses gcc to generate native code.
p5c is multi platform - it is easy to get up and running since you only need gcc to start.
Using gcc enables extra tools like a static analyser and code coverage analyser.
Execution profiling described in the blog here -> https://sourceforge.net/p/pascal-p5c/blog/2017/07/how-to-use-profiling-to-speed-up-p5c-pascal-programs
It extends p5 by adding arbitrary set limits and conformant arrays.
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BCPL was designed by Martin Richards at Cambridge University (1966)
Here you will find a collection of BCPL tools I've gathered from the net, cleaned up and ported to the Atari ST. This involved fixing bugs, reducing stack usage and making the code compile in 16bit via Pure C (Turbo C for the Atari ST).
Source credits include:
Martin Richards - BCPL Kit
http://www.cl.cam.ac.uk/~mr10/
Robert Nordier (Translated interp to C)
http://www.nordier.com/
Serge Vakulenko (Translated cg/syn/trn to C)
https://github.com/sergev/b
I'm sure there are other names, but those are the ones on the source files.
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C-Lesh is a game programming language for 2D games.
...There is no need to use pointers and you can never get memory leaks or program crashes caused by memory leaks. As C-Lesh is somewhat primitive you may like it if you are into C. I'd say its a step up from C for 2D games. Everything is set - all you need is a sprite sheet and some programming knowledge.
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several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
A simple way to create a syntax highlighting editor for a custom language/grammar and/or create custom grammar parsers. This is a .NET project written in C#. See details here: http://acct001.com/wordpress/?p=190
Tsunami is an open-source high performance computing language. With it you can write streaming data-parallel algorithms that utilize GPGPUs for orders-of-magnitude speed-up with the ease of writing sequential algorithms.
Ocean Scheme is an implementation of the Scheme programming language (aiming to be compatible with the upcoming R6RS Standard), whose native platform is the .NET framework (Mono, MS, and DotGNU). Written ground-up in C#.
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A parsing toolkit that supports both top-down (LL(1) and Simple Precedence) and bottom-up parsing (LR(0), SLR(1), LR(1) and LALR(1)). The toolkit supports generating Java parsers for all the bottom-up parsing methods, based on a CUP definition.