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This project makes the compiler and tools for the Panini language available. A central goal of the Panini language is to make concurrent programming easier and less error-prone. The main new feature in Panini is called a capsule. A capsule is like an actor but better because it largely retains the traditional approach for reasoning about programs as a sequence of operations, abstracts away all details of thread creation and locking, and supports fully-automatic compile-time analysis of...
This repository is deprecated. Use Heptapod instead.
THIS REPOSITORY IS DEPRECATED. Please use the Heptapod repository instead:
https://foss.heptapod.net/zilf/zilf
ZILF is a set of tools for working with the ZIL interactive fiction language, including a compiler, assembler, disassembler, and game library.
C-Lesh is a game programming language for 2D games.
C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory...
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ParGeL is an LALR(k) parser generator, which allows creation of inheritable parsers in runtime and compile time environments. ParGeL is written 100% in Java.
CCompilerSuite is a complete framework to compile a rich dialect of ANSI-C onto a RISC-like assembly, with a Virtual Machine as well. It provides for minimized tree creation, partial evaluation and semantic checks. Project is in C++ and fully extensible.
This is a framework for the creation of dynamic scripting languages on the .NET platform. Static typing, type inference, and true derivation from .NET classes are also planned. Two projects built on this are Boa and NetLisp. It is a work in progress.
This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
The main goal of BASIC foundry on SourceForge is to gather all developers that works something related to BASIC programming language in order to help creation of fast, stable, cross-platform, OPEN SOURCE BASIC compiler.