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Hush is a full object-oriented programming language, based loosely
on Smalltalk. It includes typeless data, dynamic method binding,
exception handling, closures, mixins, multiple threads,
garbage collection and X11 graphics bindings.
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
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ARIO is a C++ library for reading and producing archive files, which are commonly used as libraries of relocatable object files. See also ELFIO project.(http://sourceforge.net/projects/elfio)
The Abstract Syntax Description Lanuguage (ASDL) is a language designed to describe the tree-like data structures in compilers. Its main goal is to provide a method for compiler components written in different languages to interoperate.
Our goal was to develop a very simple programming language for expressing state machines. You can express the logic of a fairly complex, real life state machine in a single page of text that is easy to understand. Creates Java (C++ may be next).
orange is a new object oriented programing language, combining features from objective c, java and scheme. it's main targets are compactness, efficency and rapid prototyping.
Verilator converts synthesizable Verilog HDL modules into SystemC modules. This enables users with Verilog code to have a publicly available co-simulation environment. For all information, see http://www.veripool.com/verilator.html.
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OpenZz is a dynamic parser which allows its grammar to be extended by commands written in its own Zz language. Due to the interpreted and dynamic nature of the parser OpenZz can be used to develop both fast language prototypes and full compilers.
Freefactor is a Java refactoring framework. It consists of a tool-independent refactoring system and an interface to allow it to be integrated with other tools. Currently a prototype Java-based tool is provided as well as bindings for Emacs.
C-smile OOL is a scripting language with C++-like grammar. It has compiler, VM running bytecodes and C++ extendible runtime. Intended to run in standlone and embedded mode.
Course Compiler Design I at the ETH Zuerich (Switzerland).
The course program is to write a simple compiler for educational language J01 (similar to Java, with restrictions) for a target platform (either DLX, SPARC or x86).
JavaGuard is a general purpose bytecode obfuscator, designed to fit effortlessly into your regular build and testing process, providing peace of mind that your valuable Java code is more secure against decompilation and other forms of reverse engineering
NATIVE is a project aimed at producing a version of the C# language compiler which omits native-code for various OS platforms. NATIVE does not target the CLI or use the CLR.
Pass2 Compiler (p2parser) is one part of the frontend of a compiler. To use it, you need Pass1 (lexial analysis) and Pass3 (the backend) which this project doesn't cover.
It is basically an education Java compiler we are developing - just to gain an insight into the workings of a compiler. It is NOT meant for commercial use!! Its written in Java and uses ANTLR parser generator and the Byte Code Engineering Library extensiv
This project is no longer being worked on. See https://github.com/gbdk-2020/gbdk-2020 for a community driven reboot.
A C compiler, assembler, linker and set of libraries for the Z80 like Nintendo Gameboy.
Small, object-oriented, interpreted scripting languaje, easily embbedable on C++ applications (C++ source code).
It can be used as a fast scripting languaje for RPG games, online applications and applications that needs complex customizations.
STack Oriented Interactive Compiler Adapted to Linux. POSIX threads, regular expressions, sockets, associative arrays (hashes), dynamic memory/GC, floating point math, types, and more. An RPN language, inspired by STOIC and Forth.
Jaune is a compiler and set of libraries that can be used to write
programs in the Java language for small devices. Includes a basic
set of class libraries, garbage collector, and set of
examples that can be run on the Nintendo GameBoy