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LSTC is designed for the use of a server for Scratch (http://scratch.mit.edu/). It's also designed in a way that you can connect to different "plugins" allowing one person to play chat and another to play a multiplayer game without either of the projects interfering with the other.
With a little modification (of the parsing and sending messages), you can use it with raw sockets for other projects made outside of Scratch.
Game framework on top of Python, Panda3D and Twisted
Bamboo intends to be a complete end-to-end game framework for client/server applications using Twisted for data exchange, Panda3D for rendering and coded in Python. Support for PyPy/CPython may be considered at a later point.
An Extreme/Agile Development model is in use to allow for emergent design (IE: changing requirements). Release is updated whenever a feature is added and all tests pass cleanly 100%
UDPonTCPproxy proxies UDP traffic from a set of ports over TCP tunnels. Server side NAT's the UDP ports to a chosen destination, then sends back destination's replies. Usefull to tunnel UDP over SSH tunnels to things like license or game servers.
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The aim of this software is helping players to create strats for fps online games. Players needs to connect to a game server, then they can draw, thanks to this software, directly on the map so all the team can see what's someone is explaining.
Getmaps is a tool used to fetch (game) maps from a server using a maplist built and updated by the server administrator. It was originally created to be used by Clan LugRadio to keep the Enemy Territory regulars' map collections up to date.
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Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.