Showing 21 open source projects for "strategy games source code"

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  • 1
    GameNetworkingSockets

    GameNetworkingSockets

    Reliable & unreliable messages over UDP

    GameNetworkingSockets is a basic transport layer for games. A reliability layer significantly more sophisticated than a basic TCP-style sliding window. It is based on the "ack vector" model from DCCP (RFC 4340, section 11.4) and Google QUIC and discussed in the context of games by Glenn Fiedler. The basic idea is for the receiver to efficiently communicate to the sender the status of every packet number (whether or not a packet was received with that number). By remembering which segments...
    Downloads: 0 This Week
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  • 2
    DiceRoller V2.0 (for Skype)
    Dec 2013 update: The Skype Diceroller has become officially obsolete. Skype announced that they are discontinuing support for the Skype API, which the project depends on in order to read chat message data. Unfortunately, there isn't an alternative mechanism currently available to that would support the diceroller's functionality. This project is essentially on hiatus until a new API or other means of retrieving chat data from Skype becomes available. Thank you all for downloading. It was...
    Downloads: 0 This Week
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  • 3
    A multiplayer RPG that connects as a psuedo server to an IRCD. Built in the tradition of old BBS Door games such as LORD (http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon). Forest fights add experience and gold needed to best your master (gain level
    Downloads: 0 This Week
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  • 4
    Cycli is a 3d mmo rpg project. The emphasis has been put on maximal code sharing between server and client and optimising server performance.
    Downloads: 0 This Week
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  • 5
    Heroes of Newerth Chat+
    A third party program to connect to the Heroes of Newerth chat system. Allows all of the functionality of the ingame chat, without having the game open! For Linux, Windows, and Mac.
    Downloads: 0 This Week
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  • 6
    XLattice is a communications infrastructure for server-assisted peer-to-peer networks. Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
    Downloads: 0 This Week
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  • 7
    BlueWar is a 3D Multiplayer Real-Time Strategy Game (RTS) that features a futuristic combat on the surfaces of various planets in the universe.
    Downloads: 0 This Week
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  • 8
    RTB - Team is a C++ framework and a collection of strategies for robots of the programming game "RealTimeBattle" in order to play in a team and communicate in an efficient way. The whole package depends on rtb version 1.0.6 or higher.
    Downloads: 0 This Week
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  • 9
    Space - A DirectX Game, is a DirectX, C, C++ based game that can be runned on any OS system. Needs DirectX in order to run effectively and cleanly. Peer-to-Peer, LAN, games as well as international gaming is available. Runs with 2+ players.
    Downloads: 22 This Week
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  • 10
    A complete cleanup (for readability and ease of coding) and doccumentation of the original SMAUG 1.4a codebase, SLAM-GTP is also a minor re-write, bringing new features to the codebase, while also fixing and/or adding functionality to existing ones.
    Downloads: 0 This Week
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  • 11
    CSBot is an IRC bot for Windows that can publish Counter-Strike, Natural-Selection and Day-of-Defeat games on an IRC channel. CSBot also has lots of other features. Refer to the website for a full list.
    Downloads: 0 This Week
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  • 12
    AlloyMUX is an extension to the TinyMUX 2.2 Code. The original ideas behind AlloyMUX (formerly AlloyMUSH) are credited to Jesse McGrew (current contact information unknown). TinyMUX code provided by Stephen Dennis.
    Downloads: 0 This Week
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  • 13
    The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
    Downloads: 0 This Week
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  • 14
    Based on the Project: Heat of War game engine (in development). Ideally, users will interact in a 3D world through voice communication, chat windows, and various other means. The engine will be capable of handling FPS, RTS, and MMORPG games.
    Downloads: 0 This Week
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  • 15
    Galaxy Transport is a Galaxy / Galaxy NG / Galaxy PLUS viewer. GTR should provide game map picture, battle animation and some automatization of game process. Uses QT/SDL/Win32 libraries (configurable on compilation stage).
    Downloads: 0 This Week
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  • 16
    POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.
    Downloads: 0 This Week
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  • 17
    Perihelion is a 2D Strategy Game. You are in an asteroid which is dangerously moving close to a star. You have 30 days to earn enough money to buy a space trip ticket to another asteroid, probably farther to the star. The game will be programmed with
    Downloads: 0 This Week
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  • 18
    Prolix is a "binary bot" chat interface and bot for various battle.net(tm) like services such as bnetd, fsgs, and possibly battle.net itself. Prolix offers a modular design allowing one to create and use custom controls, bots and displays.
    Downloads: 0 This Week
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  • 19
    An implementation of FASA's BattleTech board game for Windows and Linux, using Python, PyQt, and C++.
    Downloads: 0 This Week
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  • 20
    A small Win32 applet to switch Roger Wilco channels, and generally control Roger Wilco without having to leave your game. Source will be available when code from RW is clean-roomed.
    Downloads: 0 This Week
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  • 21
    The purpose of this project is to create a game capable of functioning over the mobile net, having multiple players and running in real-time
    Downloads: 0 This Week
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