Simple WebGL Fragment Shader Editor. Friendly GLSL Shader editor based on Codemirror compatible with glslViewer (C++/OpenGL ES) and glslCanvas (JS/WebGL). Was originally developed to work as an embedded editor for The Book of Shaders. But now has grown as a stand-alone Web app. Thanks to their compatibility with other apps of this ecosystem like glslViewer which runs in the RaspberryPi directly from the console, GlslEditor interacts with other projects like OpenFrame.io allowing the user to export the shaders to frames with only one button.
...This tool is distributed in a .zip format, so no installation required.
Installation:
As such, there is no installer for this. Download the zipped package from https://sourceforge.net/projects/color-hound/ to a local folder on your disk. Extract the zip and execute the color-hound-1.0.jar using Java SE or run the ColorHound-1.0.exe on windows based system.
System Requirement:
Minimum System Requirement
* JRE/JDK 1.6.0 or more
* 10MB of Harddisk space
* 256 MB of RAM
ProColor is a simple, flexible, easy-to-use color-picker for the Prototype Javascript framework. ProColor is designed to be friendly to artists and programmers both, and can easily be dropped into existing web projects.