CoreTML framework is an open-source template-based configuration system allowing the developer to create parametrized templates by inserting special content to any text files.
Its main purpose is to serve as a toolkit for semiconductor IP core creation (based on VHDL/Verilog).
COCOM is a toolset to help creation of compilers and interpreters. The part of COCOM is an interpreter of high level scripting language DINO oriented on the same domain of applications as famous languages perl, tcl and python.
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Game Editor is the game design software that gives you the power to create the games of your dreams, and gives you the chance to get the source code of the game creator and develop 2D games for personal computers as well as mobile devices like iPhone
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
CpX is an XML-based lightweight C++ development environment.It’s a philosophy of simple OO software engineering, with a C++ subset & base classes.It has general-purpose useful C++ services & tasks to speed up build.Tired? A Sudoku game is given in CpX as a bonus.
IdCREATE stands for "Idea Creation, Representation & Execution Automated Tools and Engine". This is intended to be a graphical tool for 1) representing your thoughts and ideas in a mindmap-like charts and 2) implementing them as code, article text, etc
Adventure Develop would be a free and open alternative to AdventureMaker, providing an user-friendly interface and a complete environment for develop point&click game. ********** Development has been stopped because the engine is too distant to be compli
Java Fuzzy Editor is a basic editor to allow creation of fuzzy based rules. It will save to serveral formats including to source code in several languages.
Kazam is a visual editor and project manager for interactive fiction gamecreation with Inform, one of the major development tools for this type of games. Kazam is developed with the wxWindows cross-platform GUI package.
UBIQLIPSE is a plug-in for Eclipse that provides a WYSIWYG editor for the creation of UIQ 2.1 GUIs. UBIQLIPSE maintains an XML model of the GUI and converts this model into Symbian C++ code on demand, using an existing tool developed by Symbian.
A library for the creation of cross-platform, GUI-independant wizards. Supports extensible front-ends, currently implementing HTTP and KDE, as well as extensible input types.
Synthesis is a RAD tool and C++ IDE (like VB or BCB). It eases the creation of Win32 programing though visual programming and class wizards. Using opensource framework and minGW Synthesis provides a extendable and powerful development environment.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
This project aim to develop a suite of tool to ease the development of ASIC/FPGA solution. The final program should be an IDE enabling the creation and specification of a project from it's start to finish.
Framework for modelling of Natural General Intelligence. This project aims at creation of open source AGI (Artificial General Intelligence) through modelling of natural thinking. See http://roland.pri.ee/bakalaureusetoo/ for theoretical details.