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XBMC Skinning Project is a side-project for hosting open source skins and skinning tools for XBMC Media Center. Any skin author/developer may apply to join to get write access to this projects CVS/SVN/GIT, tracking tools, file publishing, and more.
A simple, elegant and powerful API for using gamepads like the Xbox360 or DualShock 3 pad in Java-based games. Will support Windows, Linux, MacOS and OUYA in first release. Simplifies dealing with analog sticks, triggers, button mappings and more.
RELEASE PLANNED NOV/DEC 2014 (sourcecode on Github).
Supports Xbox360 controllers and possibly other Xinput controllers. Also supports other USB controllers such as Logitech Dual Action. Go to Configure -> Non-Xbox controller.
ControllerToKeys aims to give full controller support to all PC games that don't have it by emulating key strokes, mouse movement, mouse buttons, scroll wheel and key combos (i.e. alt+tab).
With the ability to save and sharing button mappings, the intention is to be able to publicly share your mappings with others via...
Easily edit source engine configuration files, made esp. for X360 user
This tiny, efficient, yet powerful tool will help the user to edit Source Engine configurations for Xbox360 games.
Coded in Java with cross-platform compatibility.
C3A is a cross platform format for animated 3D geometry.
Compact, fast, low bandwidth, and compatible with all current hardware/firmware; DirectX, OpenGL, XBox, PS2, 360, PS3, PSP, Wii, & DS.