11 projects for "webgpu" with 1 filter applied:

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  • 1
    TypeGPU

    TypeGPU

    A modular and open-ended toolkit for WebGPU

    TypeGPU is a modular TypeScript toolkit for working with WebGPU in a more type-safe and developer-friendly way. It lets developers define GPU logic with advanced type inference while still targeting WebGPU and WGSL-based execution. The project is designed for graphics, compute shaders, GPU programming, and high-performance browser or React Native experiments. It can generate WGSL from TypeScript-style functions, helping developers keep GPU code closer to the rest of their application logic. ...
    Downloads: 3 This Week
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  • 2
    ChartGPU

    ChartGPU

    Beautiful, open source, WebGPU-based charting library

    The ChartGPU repository is an open-source, WebGPU-based charting library written in TypeScript that enables developers to visualize large datasets with high performance and smooth interactivity even when handling millions of data points. By leveraging WebGPU — the next-generation graphics API for the web — ChartGPU offloads rendering work to the GPU, allowing for fast panning, zooming, and real-time updates with minimal latency.
    Downloads: 7 This Week
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  • 3
    BrowserAI

    BrowserAI

    Run local LLMs like llama, deepseek, kokoro etc. inside your browser

    BrowserAI is a cutting-edge platform that allows users to run large language models (LLMs) directly in their web browser without the need for a server. It leverages WebGPU for accelerated performance and supports offline functionality, making it a highly efficient and privacy-conscious solution. The platform provides a developer-friendly SDK with pre-configured popular models, and it allows for seamless switching between MLC and Transformer engines. Additionally, it supports features such as speech recognition, text-to-speech, structured output generation, and Web Worker support for non-blocking UI performance.
    Downloads: 8 This Week
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  • 4
    Supertonic

    Supertonic

    Lightning-fast, on-device TTS, running natively via ONNX

    ...Supertonic is designed to handle real-world text gracefully, including numbers, dates, currency symbols, abbreviations, and technical units, without requiring heavy pre-processing or custom text normalization. The repository provides complete reference implementations across many programming ecosystems—Python, Node.js, browser (WebGPU/WASM), Java, C++, C#, Go, Swift, iOS, Rust, and Flutter.
    Downloads: 1 This Week
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  • 5
    MLC LLM

    MLC LLM

    Universal LLM Deployment Engine with ML Compilation

    ...The system supports deployment on environments including Linux, macOS, Windows, iOS, Android, and web browsers while utilizing different acceleration technologies such as CUDA, Vulkan, Metal, and WebGPU. It also provides OpenAI-compatible APIs that allow developers to integrate locally deployed models into existing AI applications without major code changes.
    Downloads: 12 This Week
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  • 6
    rspirv

    rspirv

    Rust implementation of SPIR-V module processing functionalities

    rspirv is a Rust-based parser, builder, and disassembler for SPIR-V, the intermediate binary format used in Vulkan and OpenCL for shaders and compute kernels. It’s part of the gfx-rs ecosystem, a suite of graphics tools aiming to provide cross-platform rendering capabilities in Rust. rspirv enables manipulation and inspection of SPIR-V modules, which is useful in shader compilers, graphics drivers, and development tools for low-level GPU programming. The library strictly follows the SPIR-V...
    Downloads: 1 This Week
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  • 7
    Visual Blocks

    Visual Blocks

    Visual Blocks for ML is a Google visual programming framework

    ...It lets you connect sources, transforms, models, and visualizers into a live graph, so changes propagate instantly and results are observable without writing glue code. Under the hood it leans on web-friendly runtimes (e.g., WebGPU/WebGL/WebNN or TensorFlow.js backends) to execute pipelines locally, which is great for demos, teaching, and privacy-sensitive prototypes. The block abstraction encourages modularity: you can package a preprocessor, a model, and a postprocessor as a reusable composite for others to slot into their graphs. Because everything lives in the browser, sharing is as simple as exporting a project or link, and collaborators can experiment without installing toolchains. ...
    Downloads: 0 This Week
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  • 8
    ArcadeGPU

    ArcadeGPU

    A Complete WebGPU Game Engine for Browser & Desktop Arcade Oriented

    ArcadeGPU is a high performance WebGPU game engine inspired by classic techniques that made retro games legendary. Explore demos: https://aliyah-corp.github.io/
    Downloads: 3 This Week
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  • 9
    Secret Llama

    Secret Llama

    Fully private LLM chatbot that runs entirely with a browser

    ...The interface mirrors the modern chat UX you’d expect—streaming responses, markdown, and a clean layout—so there’s no usability tradeoff to gain privacy. Under the hood it uses a web-native inference engine to accelerate model execution with GPU/WebGPU when available, keeping responses responsive even without a backend. It’s a great option for developers and teams who want to prototype assistants or handle sensitive text without sending prompts to external APIs.
    Downloads: 0 This Week
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  • Build Agents and Models on One Platform Icon
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  • 10
    Rio

    Rio

    A hardware-accelerated GPU terminal emulator powered by WebGPU.

    ...Rio is also designed to support WebAssembly runtime so in the future you will be able to define how a tab system will work with a WASM plugin written in your favorite language. Rio uses WGPU, which is an implementation of WebGPU for use outside of a browser and as backend for firefox’s WebGPU implementation. WebGPU allows for more efficient usage of modern GPU’s than WebGL. Applications using WPGU run natively on Vulkan, Metal, DirectX 11/12, and OpenGL ES; and browsers via WebAssembly on WebGPU and WebGL2.
    Downloads: 1 This Week
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  • 11
    Ambient

    Ambient

    The multiplayer game engine

    Ambient is an open-source, cross-platform runtime and engine for building and deploying high-performance multiplayer games and 3D applications, using a modern stack built on Rust, WebAssembly (WASM), and WebGPU. It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can be synchronized across clients automatically. ...
    Downloads: 8 This Week
    Last Update:
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