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A rewrite of Noah Morgan's classic roguelike game Larn (1986). NLarn tries to maintain the atmosphere and story of the original game while improving the gameplay by using state-of-the-art roguelike technology and a simplified user interface.
BASIC interpreter for the standard (SUS) character screen handling library, which fully corresponds to the Tiny BASIC standard. The code is thread-safe and can be embedded into other code. Can be used as a game or a minimalist challenge.
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"Many Games" is a system for creating and running a nearly endless
number of user-defined (or downloaded) games in a graphical
system. It will support games, such as checkers, tetris, solitaire,
breakout, and almost any other two dimensional game.
HackNSlascii is a roguelike game in which you control an @ through labyrinths and several places. You'll also meet new people chat with them, fill some quests... Yep another MMORPG, but here is one in console !
A game description language for 2D tile games, with actions, actors, reactions, effects, conditions, etc. Gamdel can show the games in console mode, curses mode, 2D SDL mode and 3D OpenGL mode.
Pyro aims to be the first major Roguelike game written in Python. Project goals are clear code, easy modification and extension, and of course, a game that's worth playing. This is an early alpha and not yet winnable.
A multiplatform python- and ncurses-based console game of Sudoku. Sudoku is capable of generating and solving both Sudoku and Samurai Sudoku puzzles on any ncurses-enabled terminal.
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Cartagena is a race-type board game (like Hare & Tortoise, or even Chutes & Ladders). The game handles (or will handle) both network and hotseat multiplayer games, with both console (curses) and GUI (wx) interfaces, as well as AI players.
This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
Cat-and-the-Hack Angband is a variant of the roguelike game Angband. New features include reworked systems to encourage player classes to fit their "idioms" more, and new classes, items, monsters, and whatever else comes to mind.
The classic game of worm is known for it's mind numbing effects, so why not just write a bot to play it?
This project is an attempt to aid the development of "worm bots" using a plugin interface.
PySet is an incremental implementation of the classic logic/card game Set, built using Python, Simple Direct-media Library (SDL), and PyGame (a Python wrapper of the SDL API). The code is intended to assist newcomers in gradually learning these libs.
Omega is a roguelike game originally written by Laurence Brothers in the late 80s. It was the first roguelike game with a large "countryside", plot development, quotable quotes, and a sense of humor.