Search Results for "virtual studio code" - Page 4

180 projects for "virtual studio code" with 1 filter applied:

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  • 1

    tcl-virtualscrolling

    Virtual Scrolling without a frame or canvas wrapper

    This code implements virtual scrolling using callbacks to configure and populate the rows. Each row display is configured with a callback and the data for each row is populate with a callback.
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  • 2
    NanoVM - a portable tiny java vm running on microcontrollers with at least 8k code space, especially Atmel AVR controllers. Robotic examples for the Asuro, the c't-Bot and the Nibo robot are included.
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  • 3

    Boss Engine

    8-bit Graphical API for Java

    Boss Engine is a graphical API for writing low-resolution 8-bit color applications. It offers easy to use functions for handling graphics, basic i/o and more. Screen access is performed through virtual framebuffers that allow direct read/write access to indexed color screen data. API is coded entirely with native libraries. No third party libraries required.
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  • 4
    The Object-Role Modeling (ORM) standard version 2, associated schemas and generation tools, and a reference implementation in the form of the Natural Object-Role Modeling Architect for Visual Studio (NORMA) product.
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  • 5
    ObjectBuilder2

    ObjectBuilder2

    C++ CASE tool, full life cycle code generator

    ObjectBuilder is a C++ code generation CASE tool (CASE, code generation, refactoring, documentation generation). It lets you create, manipulate and navigate classes, class relations, class members and class methods at a high level of abstraction. ObjectBuilder dramatically simplify work with C++ project architecture. I use it and think that tree OO interface targeted to C++ more fast and power than UML class diagrams. ObjectBuilder perfectly organize C++ header files with any level of...
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  • 6
    Native File Dialog

    Native File Dialog

    Neat C library that portably invokes native file open and save dialogs

    A tiny, neat C library that portably invokes native file open, folder select, and save dialogs. Write dialog code once and have it pop up native dialogs on all supported platforms. Avoid linking large dependencies like wxWidgets and qt. Tested, works alongside libsdl on all platforms, for the game developers out there.
    Downloads: 0 This Week
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  • 7
    Didact

    Didact

    A DIY guide to build your own React

    Didact is an educational JavaScript project that teaches developers how to build a small React-like library from scratch. It accompanies a series of explanatory posts that break down React concepts step by step. The project covers rendering DOM elements, element creation, JSX, virtual DOM behavior, reconciliation, components, state, Fiber-style incremental reconciliation, and hooks. Its goal is not to replace React, but to make React’s internal ideas easier to understand through a compact implementation. The repository includes code samples and diffs that help learners follow the evolution of the system across lessons. ...
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  • 8
    nunuStudio

    nunuStudio

    Web powered cross-platform 3D, WebXR game engine

    nunuStudio is an open-source editor + game development environment — a “studio” rather than just a library — designed to let developers create interactive 2D and 3D content through a user-friendly interface. It provides visual tools for scene editing, asset management, materials, and possibly scripting, aiming to reduce the friction of hand-coding every aspect from scratch. As an accessible entrypoint to game or interactive content creation, nunuStudio is well-suited for artists, designers,...
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  • 9
    Jurassic

    Jurassic

    A .NET library to parse and execute JavaScript code

    Jurassic is an implementation of the ECMAScript language and runtime. It aims to provide the best performing and most standards-compliant implementation of JavaScript for .NET. Jurassic is not intended for end-users; instead it is intended to be integrated into .NET programs. If you are the author of a .NET program, you can use Jurassic to compile and execute JavaScript code.
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  • 10

    haikuVM

    A Java VM for ARDUINO and other micros using the leJOS runtime.

    HaikuVM has been started for hobbyists who develop applications for ARDUINO to open the world of JAVA and leJOS. Yes, you can program an ARDUINO with JAVA! HaikuVM is so small that it even runs on an atmega8 (and the ASURO robot). And yes, you can program an ASURO robot with JAVA! And since version 1.4.0 the RCX lego brick.
    Downloads: 0 This Week
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  • 11
    GMR Digital Signature System

    GMR Digital Signature System

    GMR digital signature system

    Private keys are insecure in cloud server infrastructure. Chrome: right click - translate into English! https://www.bsi.bund.de/DE/Presse/Pressemitteilungen/Presse2018/Spectre-NG_18052018.html System that creates key pairs and digital signatures and is based on the presumed difficulty of prime factorization. Please install on a virtual machine with Linux! Windows is not supported! German: System, das Schlüsselpaare und digitale Signaturen erstellt, und auf der vermuteten...
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  • 12
    Tiramisu

    Tiramisu

    Polyhedral compiler for expressing fast and portable data algorithms

    Tiramisu is a compiler for expressing fast and portable data parallel computations. It provides a simple C++ API for expressing algorithms (Tiramisu expressions) and how these algorithms should be optimized by the compiler. Tiramisu can be used in areas such as linear and tensor algebra, deep learning, image processing, stencil computations and machine learning. The Tiramisu compiler is based on the polyhedral model thus it can express a large set of loop optimizations and data layout...
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  • 13

    jMIPS

    MIPS processor in Java

    A MIPS processor modeled in Java for educational purposes and aimed at undergraduate Computer Architecture courses. It presently runs MIPS 32-bit R3000 ELF executables on any platform where Java itself will run. Five successively more sophisticated models of a pipelined MIPS RISC processor are included. Though the code is deliberately kept clear and simple in order that readers are able to figure out how a real processor works through the medium of the code, it will soon be able to run a...
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  • 14

    vcproj2cmake

    Visual Studio .vc[x]proj to CMakeLists.txt (make, Ninja ...) enabler

    ...Access to project data content is via git repository _only_ (it's a developer infrastructure project, thus alternatives are less suitable). Be aware of several branches available for checkout (git branch -a): "experimental_unverified" is for the daring (to start with current most featureful code), while usability of "experimental" always gets hardened via a large build. For instructions see README.txt - for ad-hoc access see Browse Code button (experimental_unverified head) -, then attempt guided installation on a .vc[x]proj-based source tree, via install_me_fully_guided.rb . Devel cooperation welcome!!
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  • 15
    Classic BCPL for the ATARI ST

    Classic BCPL for the ATARI ST

    BCPL was designed by Martin Richards at Cambridge University (1966)

    Here you will find a collection of BCPL tools I've gathered from the net, cleaned up and ported to the Atari ST. This involved fixing bugs, reducing stack usage and making the code compile in 16bit via Pure C (Turbo C for the Atari ST). Source credits include: Martin Richards - BCPL Kit http://www.cl.cam.ac.uk/~mr10/ Robert Nordier (Translated interp to C) http://www.nordier.com/ Serge Vakulenko (Translated cg/syn/trn to C) https://github.com/sergev/b I'm sure there are...
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  • 16
    Your basic graph

    Your basic graph

    Graph algorithms and data structures

    A graph implementation based entirely on functions. This text is about the implementation of a Go tool based entirely on functions – the API contains only immutable data types, and the code is built on top of a struct with five function fields. It’s a tool for building virtual graphs. In a virtual graph no vertices or edges are stored in memory, they are instead computed as needed. The tool is part of a larger library of generic graph algorithms.
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  • 17

    JILRuntime/JewelScript

    An object-oriented script language to embed in any application

    A general purpose, object-oriented script language that compiles into code for a register based virtual machine. The language is quite similar to object-oriented high-level languages like Java and C#. The library is entirely self-sufficient and ANSI C compliant. It's main purpose is to be embedded in any application to allow automation of that application through scripting. An integrated C++ binding code generator allows you to create bindings for your application's classes in seconds. ...
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  • 18
    Scrolling Game Development Kit 2
    All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
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    Downloads: 2 This Week
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  • 19
    A highlevel API to instrument Java bytecode. Jiapi can be used to modify bytecode of a Java class before it is loaded into a virtual machine.
    Downloads: 0 This Week
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  • 20
    SoaBox
    SoaBox lets you create a virtual version of your SOA environment. Clients (WS-Webservices,RESTful, JMS, HTTP, FTP, Filesystem, POJOs/Custom Code), servers (HTTP/Endpoints) and data (XML, SOAP, CSV, etc). It's written in Java and runs with JBoss 5.x and 6.x
    Downloads: 1 This Week
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  • 21

    CellPD

    Cell Phenotype Digitizer

    This is an open source project to estimate cell cycle and other parameters based upon experimental time course data. Navigate to Files-->CellPD-->[version]-->[Operating System] Each download contains CellPD's source code, a Python virtual environment, and a tutorial on how to use CellPD. Tutorial TL;DR: Save your data (using the provided template) in the same folder as CellPD, then double click on runCellPD.
    Downloads: 0 This Week
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  • 22
    Snipe Studio Budget Manager

    Snipe Studio Budget Manager

    Simple budget manager for your needs.

    Snipe Studio Budget Manager === ~~~~~~~~~~ Current version: 0.7 Soft requirenments: QT5, lib-mesa-gl Hard requirments: 50-60 mb of ram ~~~~~~~~~~ 30 October 2016 (0.7.0.0) * Fixed: now clearing database not saves old data and really clear database file 1 October 2016 (0.6.1.9) * Added: Basic console control for autotest using * Added: Help option * Added: version information option * Added: Console output in console mode 9 August 2016 (0.6.1.8) * Added: Import to database from CSV file * Fixed: Minor Issues 7 August 2016 (0.6.1.7) * Added: Export database to CSV File 5 August 2016 (0.6.1.6) * Fixed: Database was not cleaned after click 'clean' from settings form * Updated: Readme.md file 5 August 2016 (0.6.1.5) * Fixed: Lock file deleting on application exit * Updated: Readme.md file 5 August 2016 (0.6.1.4) * CleanUp: Simplifying code 5 August 2016 (0.6.1.3) * Fixed: lock Mechanism to prevent multiple launches 5 August 20
    Downloads: 0 This Week
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  • 23
    Monkberry

    Monkberry

    Monkberry is a JavaScript library for building web user interfaces

    Monkberry is a highly optimized JavaScript library for building web user interfaces, designed to be extremely small, fast, and simple to use. It uses a template-based approach where UI components are written in a custom templating syntax that compiles directly into efficient JavaScript code. Unlike frameworks that rely on a virtual DOM, Monkberry updates only the necessary parts of the actual DOM, resulting in significantly improved performance. Its compiled templates leverage JavaScript engine optimizations to reduce overhead and improve rendering speed. The library is intentionally minimal, with a small footprint of around one kilobyte, making it ideal for performance-critical applications or environments with limited resources. ...
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  • 24
    Rio - Raw Image Objects

    Rio - Raw Image Objects

    Raw Image Objects for Lazarus/FreePascal

    Rio provides virtual pixel access to any 1, 2, 3 or 4 byte pixel map. ie: You can use Rio with any bitmap type including TBitmap's or TBGRABitmap's. Rio includes a large number of optimized bitmap editing/copying methods. The design of Rio is based on FreePascal generic objects. Therefore once a pixel format is defined, higher level generic objects can be created to edit the pixel maps using the built in generic methods.
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  • 25

    JScumm

    Project to create a Java based SCUMM engine.

    ...This project starts with an script interpretation engine, continues with extracting, loading and handling media sources (i.e. MONSTER.SOU) bringing the rest to of this virtual machine to live. This project should ensure that all assumptions and the code based on those is always valid. Therefore this projects starts with TDD (test-driven development). Everybody can join in, but we should coordinate first, so please contact me beforehand.
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