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This is a go game SGF editor and go playing program. It will be able to play on IGS as a client and KGS as a bot. It will use GNUGo any other GTP protocol program for it's computer go capabilities. It uses sgflib.py for SGF Parsing.
Chequered Flag is an open-source attempt to create the first universal gameeditor for Geoff Crammond's F1GP and WC. The long-term goal of the project is to incorporate all editing facilities, both current and future in this program.
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Yasminuroban is an open source "Sokoban" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. Includes level editor. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.
An integrated tile-based map editor, game engine and cross-platform installation suite using Python and Pygame (SDL) [installation suite not in current release]
Chess Editor is a pure Java tool to create, edit and view chess games in the Portable Game Notation (PGN) format. The tool integrates with externally specified chess engine programs to provide analysis of board positions.
OTC is a 2D platform game for multiple players. It has a (more or less) realistic physics system and allows the use of various weapons. It will also include a editor for creating and editing levels.
A multiplayer deathmatch game in the spirit of the bomberman series, built with user modification in mind. Levels and weapons can be easily created with just a simple text editor and the Gimp. Levels are tile-based, with animation and layering.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Kazam is a visual editor and project manager for interactive fiction game creation with Inform, one of the major development tools for this type of games. Kazam is developed with the wxWindows cross-platform GUI package.
A customizable and scalable file editor. It provides a parsing and tokenizing engine. User configurable and GUI customizable. Focused on editing text based configuration files for games, can be xml config files too.
SGE (Serpent Game Engine - by Erico GR) is a simple but POWERFUL Java tool for creating 2D games in no time. You can use a rich Level Editor to build xml levels with many layers, objects and actors.
... looking for the real code that's actually usable. Check the Atari Age forums. Once I find it, I'll post a message about it there.
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A cross-platform Java Application for creating, editing, and exporting Sprite and Playfield graphics for the Atari 2600 game console for the purpose of providing the modern Atari 2600 Homebrew community an enhanced graphics editor.
Ogre Toolbox is a set of tools for the Ogre 3d Engine. It will contain various tools en documentation that you can use for creating your own game or application. Currently it only contains an home made scene editor for the .scene format.
VOpenCHR is an Open Source VERGE CHR Editor that aims to edit CHR (sprite) files for all VERGE versions. VERGE is a role playing game creation engine and can be found at www.verge-rpg.com
JChessBoard is a chess game written in Java that can be connected to another JChessBoard via a direct TCP/IP connection. No Internet Chess Server is required for playing. It also became a full featured PGN viewer and editor.
Stones is a native Cocoa-Mac OS X full-featured editor for the game of Go. It supports SGF and will support XML formats. I also features a unique Go Screen Saver for Mac OS X.
The UltraZig project is a next generation Game Creation System, built in the image of its arguable predecessor, MegaZeux. It aims to simplify the construction of games across platforms with a tightly-knit user interface and an intuitive source editor.
gbklib facilitates the creation of multiplatform game building kits.
modularity to permit recombination of features is emphasized.
memory,sound,sprite,i/o,math routines.
related projects: arcs(adequate rpg creation system), use (useful sprite editor