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Mancala is a GPL'd, ANSI C-based implementation of the ancient African game of Mancala (also called Awari), an abstract mathematical game in the same manner as chess. The program is available in graphical and text versions.
Xiang Chi, also known as xiang-qi, is an ancient game similar to European chess. This project runs in a terminal an interacts via stdin/stdour. The design allows a GUI frontend to be placed over it as well as programs that enable network play.
A Chinese Chess (xiangqi) game for Linux and Windows. Aims to be fast, flexible and above all simple to use. You can play with your friends or against the AI.
A triad of engine, GUI, and communication protocol for Chinese Chess (XiangQi). The two elements, engine and GUI, are interchangeable with any third-party application that follows the communication protocol.
ictk - Internet Chess ToolKit is a java based set of libraries and widgets useful for performing common tasks such as reading PGN, FEN, and generating legal moves. The net libraries convert ICS (Internet Chess Server) output into java objects.
LogBot is used at Free Internet Chess Server (FICS) to log kibitzes, whispers and channel tells made during the game of chess. The result is annotated Portable Game Notation (PGN) file which can be sent via e-mail to anyone who subscribe for it.
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Simontacchi is a Winboard/UCI compatible chess engine that intends to grow via development community involvement. The goal of the project is to create a chess engine that rivals the strongest commericial and amateur programs.
ch0 c-h-zero the chess engine!!!
How well is it possible for your processor(s) to play chess? How well is it possible for someone AND your processor(s) to play chess? Would they let it fly, or manage it actively?
--> Let's evolve !!!
This is a collection of game plugins for Eclipse using the Graphical Editing Framework (GEF). All code is written in Java. These plugins are currently being tested on Windows but should work on any platform supported by Eclipse.
A chess client and server, allowing users to play chess against each other over a network. The server can support multiple games at a time with many users connected simultaniously
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
The project is an opengl 3d (3 level) chess game with an ai that plays against the user. It is written is C++ and uses tcl/tk. All of the code is nearly platform independent.
It is just a Chinese-Chess Game,using SDL Library. Its target is to be a full feature Chinese-Chess ,supporting Two player via internet ,One player vs computer with AI supported
ChessXtra is a script xtra for Macromedia Director that uses GnuChess as a library to play chess. We (www.theblip.com) used it previously to power our chess-playing bot, and figured the community at large could use/improve on what we've got.
The World Xiangqi League (WXL) was the largest online Chinese chess community on the Internet, with over 100,00 members and servers in US, Beijing, Taiwan, Hong Kong, Malaysia and Singapore. We are now archiving all the WXL sourcecode as free software.
SMART: SMART Minimax Analyser for Recursive Trees. The goal of the SMART project is to develop a powerful state-of-the art FICS compliant chess engine, using experimental technology (re-iterative MTDf , ETC, reinforced temporal difference learning, etc.)
FreeICS is a server which allows multiple users to play chess against each other. This project is stable and in production at a number of sites. There are several sub-projects which enhance the utility of the server, starting with a tournament manager.
Faile is a free chess program which plays a fairly strong game of chess (Expert strength or better). One of the main goals of Faile is to provide a full featured chess program with sourcecode which is tidy, well documented, and easy to understand.
ABKit is a C++ library intended to accelerate board games development by providing the thinking engine under the Alpha-Beta algorithm.
The application just need to create a few C++ methods to adapt to the actual game (like Chess, Checkers, ...).