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GLFFmpeg uses the video recording functionality provided by the FFmpeg library to capture content generated using OpenGL. The cross-platform library provides a minimalistic set of API to simplify the task of capturing OpenGL output to a video stream.
GNU Lesser General Public License version 2.1 (LGPLv2.1)
A tool for finding missing or corrupt images in a sequence. Also generates basic statistics from Exif data. Targeting time-lapse and render-farm users when using post-processing tools such as After Effects.
BuGLe combines a graphical OpenGL debugger with a selection of filters on the OpenGL command stream. The debugger allows viewing of state, textures, framebuffers and shaders, while the filters allow for logging, error checking, video capture and more.
This java application takes input images of an object on a a known sheet of paper and produce a realistic 3d triangulated model of the object. It is designed to integrate the software with the Reprap project to create a simple "3d photocopier". The software was written for a PhD thesis and is currently in an incomplete state.
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Human body movement data acquisition, processing and visualization
The tool allows for data acquisition from triads of accelerometers, angular rate sensors and magnetometers to be transformed into human body movements. There are different SW blocks including: unit interconnection, data calibration, data processing and visualization. The data are calibrated by six-position test or two-step algorithm and processed by Extended Kalman Filter or Unscented Kalman Filter. The final data are fitted to the human body model including its limitations and the...
Just a very simple win tool to use in color correction.
Helps create several control points onscreen and shows their RGB value. Just an external eyedropper with unlimited control points basically.
I made this piece of software to engage in color correction within Adobe Premiere, which supports RGB and luma curves, but has no eyedropper, thus rendering curves tool unusable.
In case anyone else tries to use this tool - feel free to contact.
After the building of a simple 3D scanner (a webcam and a laser pointer), this software makes it possible to use these elements, with first analyse a video sequence, and second create a cloud of 3D points from the parameters of the system.
A simple rendering, image processing engine. Includes a framework width (multiplatform) event handling, plugin management, a templated based math library and some exotic features like general linear camera, gpu based (OpenGL) image process...
The MXRToolkit consists of a library of routines to help with all aspects of building mixed reality applications. As an application of MXRToolkit, 3DLive can be used for capturing live 3d virtual viewpoint and putting live humans in mixed reality.
Application to capture and trace the OpenGL calls made by any Win32 application.
Aims at providing,
1. the ability to log OpenGL calls in Text format (as callstack)
2. the ability to capture the actual frame content (as bitmaps)
XinCAVE is a OpenGL based set of libraries which allow integration of X-Server into VR Envirements. The initial intention was to use it for a CAVE (Cave Automatic Virtual Environment), but the implementation works even with plane OpenGL applications.