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Source code for efficiently rendering parametrically defined surfaces
Source code and generated images from my 1987 master's degree project: An Adaptive Subdivision Algorithm for the Display of Parametrically Defined Surfaces
A royalty free BSD licensed mobile device targeted 2D/3D game engine written in C/ObjC using OpenGL & OpenAL. Blender export scripts, png/pvrtc/ogg/ttf/bmp/wav loaders, XML asset manifesting /w desktop editor, Lua scripting, supports iPhone SDK.
Verse is a network protocol for creating client/server 3D applications. It uses subdivision surfaces as its sole geometric primitive, features a high-quality material description system, and many other neat features.