Showing 3 open source projects for "sprite animation"

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  • 1

    Race Through!

    First experiment with OpenGL - a simple car racing game

    This is my first experiment with the OpenGL library GLUT. The animation is basically based on textured sprite animation coupled with basic car physics components like outward centrifugal force experienced during a turn, acceleration,deceleration,etc. Multiplayer option is also available but with a few issues which need to be fixed. Feel free to download the code, customize and play! Please mail me if you want to know more about the implementation or if you have any suggestions or ideas...
    Downloads: 0 This Week
    Last Update:
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  • 2
    Texture Cram

    Texture Cram

    A cross platform utility for packing images onto a single sprite sheet

    A simple utility for packing a series of images onto one or more larger images, know as texture atlases. This is helpful to some game engines where multiple individual textures take longer to load. Following simple file naming conventions, you can also create animation sequences. And using sub directories, you can create multiple texture atlases with specific names. This is all output along side a manifest file, which can be either a simple texture file, or a java class file. C++ is yet...
    Downloads: 0 This Week
    Last Update:
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  • 3
    SpriteWorld is a collection of routines Mac programmers can use to implement smooth, fast sprite animation with scrolling and tiling in games and other applications. See also the BlitPixie and Hardwarie projects on SourceForge.
    Downloads: 0 This Week
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