Showing 16 open source projects for "pixel 2 xl"

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  • 1
    libjpeg-turbo

    libjpeg-turbo

    SIMD-accelerated libjpeg-compatible JPEG codec library

    ... that of proprietary high-speed JPEG codecs. libjpeg-turbo implements both the traditional libjpeg API as well as the less powerful but more straightforward TurboJPEG API. libjpeg-turbo also features colorspace extensions that allow it to compress from/decompress to 32-bit and big-endian pixel buffers (RGBX, XBGR, etc.), as well as a full-featured Java interface.
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    Downloads: 90,494 This Week
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  • 2

    D2X-XL

    OpenGL port of the classic 6dof 3D shooter Descent

    D2X-XL is an OpenGL port of the classic 3D Shooter game Descent 2 for Win32, Linux and Mac OS X, containing many enhancements and bug fixes while preserving full backwards compatibility.
    Downloads: 5 This Week
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  • 3
    Seta Engine

    Seta Engine

    Engines for Batch Games

    WARNING 1: project abandoned! (I'll come back some day) WARNING 2: project website is abandoned. Seta Engine Is a set of engines for batch games. Now you can program with notepad your own games in batch scripts with sound and colours! Please use the web page of proyect to get a complete list of launched sample games. Get help and usage guide: https://sourceforge.net/p/seta-engine/wiki/Home/
    Downloads: 4 This Week
    Last Update:
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  • 4
    ErrorSoftLowGraphicsLibrary

    ErrorSoftLowGraphicsLibrary

    low res graphics library

    ErrorSoftLowGraphicsLibrary - Low res graphics liblary. Free using and editing in non commercial project. errorsoft@mail.ru or Enter256@yandex.ru for information of use in commerital project. Supported pixel formats: 1, 2*, 4 bit for pixel.
    Downloads: 0 This Week
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  • 5

    EPSON EG9018C ARM C library

    EPSON C library for ARM STM32F3

    C library for 640x480px monochrome LCD display - EPSON EG9018C with 2 fonts included. Can be adapted to any uC you can imagine (which can handle at least 37.5kB RAM +~5kB ROM for font data). Tested on STM32-DISCOVERY (STM32F303VC).
    Downloads: 0 This Week
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  • 6
    HPGS is an HPGL/2 interpreter, which renders HPGL/2 through a Postscript-like API. Currently, it can render to eps and png files. For rendering the scenery to pixel formats, a rendering engine has been coded, which draws vector graphics into pixel buffers
    Downloads: 1 This Week
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  • 7

    Quantum Game Engine

    A DirectX based graphics/physics engine

    As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it. Outside insight would be appreciated.
    Downloads: 0 This Week
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  • 8
    OffscreenGecko is a library for rendering HTML etc content to offscreen buffers, sitting atop of the Mozilla Gecko rendering engine. The goal is to simplify embedding of Gecko into environments were its output is needed as pixel data, such as 3D engines.
    Downloads: 0 This Week
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  • 9
    Optimized "pixel perfect" collision detection intended for use in 2-D games. This is intended for use with either Allegro or SDL (game-oriented IO libraries), but does not require either.
    Downloads: 0 This Week
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  • 10
    This is a 2D graphics library generator written in ruby. It converts a input file (like a pixel shader file) to c source codes. It can offer various 2D blit functions (geometry: rect, scale_rect, morphing + pixel_operation: copy, add, mul・・・).
    Downloads: 0 This Week
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  • 11
    UberPaint (formerly 4P) is a pixel pushing paint program heavily based on Electronic Arts' "Deluxe Paint". It tries to replicate the behaviors and functionality of DPaint 2, while adding support for more file formats and modern computer OSes.
    Downloads: 0 This Week
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  • 12
    Red Pixel is a platform deathmatch game for two players. It can be player over a LAN or a serial cable link.
    Downloads: 0 This Week
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  • 13
    4bpp is a collection of graphical functions intended for speed on 4 bits-per-pixel screen buffers.
    Downloads: 0 This Week
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  • 14
    libmousetrap is a two dimensional identifier storage mechanism used for determining what "thing" is at a given (x, y) coordinate. It is useful for game mouse event dispatching and possibly other things(per-pixel collision detection, perhaps).
    Downloads: 0 This Week
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  • 15

    CRT flicker effect

    Flex effect using pixel bender to generate a CRT flicker effect

    Flex effect for creating something similar to the glitch & flicker of an old CRT when switching on/off or changing channel- maybe i just remember CRTs to be more broken / dangerous than they actually were, but probably not ;p When used as showEffect or hideEffect either on a popup or in a viewstack the components will glitch on/off screen either as a ropey old CRT or possibly hi-tech holographic display. This is just a rough starting point to create GPU accelerated pixel bender transition...
    Downloads: 0 This Week
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  • 16
    A lib that can supplies some functions to draw simple pictures on GBA, such as pixel, line, rectangle, circle, ellipse.
    Downloads: 0 This Week
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