Showing 4 open source projects for "entity framework"

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    Flecs

    Flecs

    A fast entity component system (ECS) for C & C++

    Flecs is a fast and lightweight Entity Component System that lets you build games and simulations with millions of entities (join the Discord!). Here are some of the framework's highlights. Fast zero dependency C99 API. Modern type-safe C++11 API that doesn't use STL containers. Minimal ECS core with optional addons. Entire codebase builds in less than 5 seconds. Runs in the browser without modifications with emscripten. Cache-friendly archetype/SoA storage that can process millions of...
    Downloads: 2 This Week
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  • 2
    AWS IoT Device Shadow library

    AWS IoT Device Shadow library

    Client library for using AWS IoT Shadow service on embedded devices

    The AWS IoT Device Shadow library enables you to store and retrieve the current state (the “shadow”) of every registered device. The device’s shadow is a persistent, virtual representation of your device that you can interact with from AWS IoT Core even if the device is offline. The device state is captured as its “shadow” within a JSON document. The device can send commands over MQTT to get, update and delete its latest state as well as receive notifications over MQTT about changes in its...
    Downloads: 5 This Week
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  • 3
    Lullaby

    Lullaby

    A collection of C++ libraries designed to help teams

    Lullaby is a modular collection of high-performance C++ libraries developed by Google for creating immersive virtual and augmented reality (VR/AR) experiences. It provides a flexible framework built around an Entity-Component-System (ECS) architecture, enabling developers to design efficient, scalable, and data-driven 3D applications. The framework includes tools and APIs for rendering full 3D environments, managing spatial audio, handling animations, and constructing interactive UI elements optimized for VR interfaces. ...
    Downloads: 0 This Week
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  • 4
    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
    Downloads: 0 This Week
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