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This software implements a general framework for experimenting and demonstration of evolutionary algorithms. The software is implemented in standard C and tries to be as general as possible. The user can implement his/her own fitness function and genotype representation. Since standard C is used the implementation of new fitness functions and gene types require a bit of archaic C programming.
Bellman, named after the character in Lewis Carroll's The Hunting of the Snark, is a
program for searching for catalytic interactions in Conway's Game of Life and potentially
other similar cellular automata. Results are derived directly from the automaton's evolution
rule, not generated from a list of candidate catalysts as with previous searchers.
A base for programs. Includes algorythms for Q-learning and SOM's etc. too. Examples: Hamron: Simulates evolution, uses the 2D-renderer. DriveUnit: created for school, for a robotic arm, uses the 3D-renderer. Hlearn: http://www.sagenb.org/home/pub/8
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Arena is a computer simulation in which programs compete for CPU time and access to main memory. Processes such as the dynamics of punctuated equilibrium, host-parasite co-evolution and density dependent natural selection are amenable to investigation.
An isometric game with C++ and SDL. Your beings should survive fighting with other beings, reproducting to make a massive attack and eating. But sometimes you will have to eat some of your own live beings so that others could stay alive, well it's life.
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We experiment with Evolution of Artifical Neural Networks, combining the two fields of Evolutionary Computation and ANNs. Our methods are applied to a variety of interesting problems. To learn more, click on "Home Page", "Mail", or "Files".
TIN is an artificial-life program running under X. TIN's are mammal lifeforms, equipped with some basic instincts and abilities, evolving in a 2D environment.
Project Genesis brings the game of life up-to-date. instead of dots, we have animals, instead of trivial rules about close proximity dots, we model real world activities: move,eat,kill,steal,destroy,sleep, breed and learn different patterns of behavior.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
An artificiallife (a field in artificial intelligence) implementation using GNOME as its front end. It uses some principals of Cellular Automata. It's like "Conway's Game of Life' but with a totally different ruleset. It's a fun simulation - check it out
Cellicone is a project to develop an artificiallife organism with the necessary components to make it comparable to biological life as we know it. This includes components ranging from proteins to cells to organs to limbs, and many steps between.