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Ray3d is a multi-platform 3d gameengine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
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Engine and interface to play the checkers variant Give & Take. At first glance, the game seems to be yet another boring checkers variant. That is until you realize what a change one subtle extra rule can make.
WS means WangShu in Chinese PinYin,and it refers to both the moon and watching the moon.
WS aslo means "Very Very Simple",thus WS is a very very simple gameengine.
WS is made to be used easily and flexible
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
Simultaneous Turn Based Meta Engine - A project to create a gameengine that can support different regions, units, rules and turn sequences. STaBME will provide automation of most traditional board games and the creation of new ones.
ENG is a cross-platform event/object based SDL engine designed to manage many common application subsystems and to integrate the various input devices of handheld computers.
Dark Matter is an arcade style, multi-player space game, programmed in C/C++. It will feature support for 2-4 players. Dark Matter, is being developed using the Haff GameEngine (HGE) which provides 2D capabilities in 3D via DirectX.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer gameengine that provides all major functions required. See http://p.sf.net/rangengine/wiki
English: This is a simple pseudo-3D gameengine developed to be used on First person shooter Games. It uses Allegro API. It is also ease to edit , as you can create your own maps on Notepad. Core new version (NeoCore) uses Ray-casting.
IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
assimilate3d is a SDL/OpenGL mutliplatform 3D gameengine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
3D free/open MMORPG game using Raydium 3D engine. Is intented to be an open world for free roaming, survival experience, and various physics playgrounds. Also it will be a skill training place for (real world) videogame students.
Motaba, the friendly modular tactical back end, a turn based tactical gameengine loosely based on the UNIX design criteria such as: keep it simple stupid, everything is a file, each program do one thing and do it perfect.
libfixgl, is an implementation of the OpenGL standard for realtime 3D graphics, based on fixed point arithmetic. It is mainly targeted towards handheld consoles such as the GP2X, GP32, GBA, or other FPU-less embedded devices.
Cheetah is a template engine and code generation tool, written in Python. Web development is its principle use, but Cheetah is very flexible and is also being used to generate C++ game code, Java, sql, form emails and even Python code.