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This project is a tool for beginners to understand why a MPI program works or doesn't. It aims simple MPI codes, with a modest number of Processes. It is a real time view of an executing code, providing help even when the program deadlocks.
This is a simple C/C++ tool to exactly profile certain functions/blocks of code in a multithreaded application.
In particular, this tool can be used to precisely measure overheads.
An Error Handler for C/C++ funtions, focused on code readability. It allows a clear control flow, adding Ignore, Retry, Jump, and Back functionality when a function returns error. It's macro based, written in C and targeting embedded systems.
TinyCrypt is a simple secure program for encrypting files. The core encryption code is only 76 lines of C code, based on the well known ARC4-D(768) algorithm.
IPAT-S is a scenario modeling language. Use it for rapid development of quantitative strategic scenarios for governments, agencies, businesses, etc. using a fast and compact interpreted language. Package includes IPAT Studio development environment.
We create open-source infrastructural code and provide technical documentation
on Indian language computing issues. Our mailing lists provide fora where
Indian language computing can be discussed.
Though a large array of IRC daemons are already in existence, this ircd has been written from the ground-up in C with the goal of engendering a form of experimental IRC that lacks the traditional power struggles of modern IRC servers.
IQA is a C library for objectively measuring image/video quality. It implements many popular algorithms, such as MS-SSIM, MS-SSIM*, SIMM, MSE, and PSNR. It is designed to be fast, accurate, and reliable. All code is Valgrind-clean and unit tested.
XGP is an integrated development environment that extends GNU Prolog to work with Cocoa under Macintosh OS X. It provides user interface and graphics facilities largely compatible with MacProlog32 by LPA. Requires Mac OS X version 10.2.1 or greater.
...It has ascii-art and nice graphics version, and a special funny version
It's a very basic thing: there are free rigid bodies and springs with strong attenuation/damping. It's very simple and very short code, and collisions of bodies with ground are good and stable.
A good simulation of this kind, however requires Lagrangian method. I proposed the Lagrange_motocross as an alternative of this kind. The code is not much longer but the it's overall more complicated, and collisions are a bad issue.
This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
Small project chess engine/AI written in C designed to work with XBoard. This is a summer project by an undergraduate computer science student, not a work of art. The code is rough and not fully functional.
Zwicker's Loudness Calculation (ISO532B) Tools. The project includes a loudness calculation program based on Zwicker's Method, and a WAV file analyzer generating data files for loudness calculation. Documentation and test files are also provided.
Tags embedded in HTML or other text allowing powerful data processing and simplifies web development. See http://www.trollsilm.com/mw/index.php?title=TTT
An easy to use template for Object Oriented Programming with Pure C ! Though the name refers to GCC , the main part is compatible with M$'s compiler ! Same as the OCC-GCC at Google Code.
An open source COBOL compiler for the PC x86-32 platform.
Generates GNU assembler and requires GCC to produce a binary.
Supports Linux, BSD and MinGW 32 bit platforms.
...It runs on all modern operating systems and has an actively maintained DOS port for enthusiasts. Support for phones and other mobile platforms is under development.
The majority of the project is entirely original code released under the zlib/libpng license. Contributed and third-party code is included under GNU licenses.
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.