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CTF Droids is a online multiplayer game based heavily on roborally, the 1994 board game created by Wizards of the Coast. The object of the game is to program your robot to reach flags before your opponents.
Patience Revisited is a solitaire game for PalmOS devices, created to support color and high-res devices. It comes with several games, including Freecell, Klondike, Canfield, Spider, Montana, and many more.
This LianLianKan Game is designed in C with Gtk+-2.0, We designed it according to it's MS Winodws version, But after that, We will design it according to your will...
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
This is a real time, massively multiplayer online strategy game, based around the concept of interstellar conflict and commerce on a galactic scale. A simple but powerful interface and gameplay makes this game easy to learn but difficult to master.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
Tux Learn Notes is the open source voice controled educational arcade game. You will control tux with your musical instrument/ voice via the computer sound card or by midi and makes points when you hit the correct pitch.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
This will be a semi-2D game without using bitmaps but nice graphic algorithmes. You can steer some masses around at the moment, but it's not a game yet. It uses SDL.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
Packdude is a Pacman clone for Linux and other unix like systems that offers some new features like scripting language (namely Python) and adventure style storyline.
GTK-Manie it' s a cardgame for Linux , windows plateforms. This game is build with gcc and gtk 1.4 (2.0) for linux and dev-cpp and gtk for windows.
GTK-Manie play with three A.I. and one user.
We proposed this games with GNU/GPL license.
Fleet Commander is a moddification for VegaStrike, making it a real time strategy game where you control a fleet of capital ships complete with their fighter complements.
A simple, hopefully small, fast running implementation of the cardgame Euchre that will include, when finished, AI, net-play, and possibly a GUI. This game will be OS independent and be written using the C programming language.
D-arena is a C program utilising SDL and various libraries written by ajs (co-developer) to provide a platform to play various different card games, running along such lines as Duel Monsters (Yu-Gi-Oh!) and Digimon (Japanese cardgame)