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Tactical Warfare Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging StarCraft game engine, but also supports the creation of entirely new RTS games.
This is project is created to perform boolean operation using DirectX 9.0 with .NET 2.0 and other supported dlls. This is not a final build as i am working on the same. -- The suggestions are always welcome. Thank You.
Tinara is a media production system, currently composed of a basic revision control and archival system (DaMarcus), a build system (Alice), an audio playback engine (Tape), and a graphical audio recording and editing application.
libcash is a library layer for databases to store and manage financial information, it uses Gnome Database Access library (GDA) and allows to create accounts, save transactions, get account's balances, do basic financial analisys and more.
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Spring PyAI is a wrapper for the SkirmishAI Interface of the SpringRTS Engine. More Infrmation about SpringRTS can be found at http://www.springrts.com
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
This is a firmware project of free electronic fuel injection electronic control unit for internal combustion engine. FreeECU is capable of measuring sensors analog, digital, digital frequency and inductive crankshaft pick-up signals.
OpenSpace 2010 is an free and opensource developpement environment, wich include a sysadmin-targeted module, and a embedded developpement module. Developpers welcome.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
Dark Matter is an arcade style, multi-player space game, programmed in C/C++. It will feature support for 2-4 players. Dark Matter, is being developed using the Haff Game Engine (HGE) which provides 2D capabilities in 3D via DirectX.
This is the engine code to the GUI project MacTagger. Once complete, MacTagger will incorporate this code into it's own shell, but this project is a BSD command-line app of MacTagger. No Windows version will be made available.
MyDSReader is an homebrew for the Nintendo DS that helps visually impaired users:
1. Read documents in digital format (text, word, pdf, DAISY)
2. Take voice annotations
3. Read e-mails and reply/write using recorded voice clips
SHA PadLock computes SHA-1 or SHA-256 file checksums using VIA Nano's processors hardware PHE engine. Currently it can only be run on VIA Nano processors (in Samsung NC20 netbook for example) under Windows. It was build using VIA PadLock SDK.