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Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
IMTS - Imperian Modularized Trigger System, a collection of modules created to enhance gameplay for IRE muds, mainly Imperian. All modules are loaded by a proxy-like core engine, which provides the needed API along with network handling and mccp support.
A compression engine based on the Huffman trie algorithm. The algorithm is pretty cpu-light, and as such, runs much more quickly than RAR or other 'heavy' algorithms, but could still achieve decent compression. Use with tar for multi-file archives.
The Tequila engine is a game engine developed by the mexican game development community. The purpose of the engine is to make a tool that is flexible and intuitive that can be adapted to multiple genres. The goal of the engine is to be learning tool.
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
ClamMail is POP3 email proxy for Windows with integrated ClamAV antivirus engine.
ClamMail is an Windows antivirus that protects your PC from viruses transferred via mail. Works with Outlook,Thunderbird,Eudora and many others using popular POP3 protocol
tpm4java is a java-library which makes it easy to use your trusted plattform module (tpm chip) in your java applications. A tpm chip offers a random number generator, a secure keystore, an rsa-engine and some other cryptographic functionality.
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cinE is a reimplementation of Delphine software's cinematique engine (evol 1 & 2)
The game to be supported are Futur Wars (les voyageurs du temps: la menace), Operation Stealth and Cruise for a corpse (Croisiere pour un cadavre).
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
An applicationserver and a clientframework with an extended generic workflow engine. Workflows can easiliy be defined in a graphical manner and a "lego" principle, small "atoms" can be put together to a complete application. An E/R tool is included
Revenant is an attempt by NoFix Development Studios to provide the public a free game engine and game that utilizes powerful technology based off of the quake 2 engine and its edited form qfusion.
Extensible Out-of-band Language (XOL)
An extensible information stream, akin to XML, designed to be quickly read using a light engine. Preferably used in a computer-to-computer interchange, because it is not easily human changeable.
The World Domination Project is a Real Time Strategy game inspired by the board game Axis and Allies utilizing the Stratagus engine. It will emphasize strategy and not "see who can build the most units the fastest."
An object-oriented platform and algorithms for the game of GO.
Aims:
1) A capable engine that can learn through experience.
2) A re-usable algorithmic framework for rapid development of new
GO-playing engines.
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
Rupicapra is (going to bee) a console (newt) application for reading email. It is using the libetpan mail engine, so it will support IMPO, POP and may local email connections.
NewWolf is a conversion of a famous 3D action game: Wolf3D
by ID software. The purpose of this project is to make a stable, extencible and portable 32bit version of Wolf engine. To allow users run it in different resolutions and on various platforms.
QMM (Q3 MultiMod) is a plugin manager for Quake 3 that sits between the Q3 engine and the actual game mod to allow pseudo-mods to be dynamically loaded adding new functionality to a Quake 3 Mod. Similar to MetaMod for HalfLife.
Moving to Github (https://github.com/thecybermind/qmm2)