Showing 33 open source projects for "quake mac"

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  • 1
    gpQuake is a port of Quake 1 to the korean handheld GP32. It's based on the port PocketQuake (http://quake.pocketmatrix.com). The initial port was done by Anders Granlund - big thanks to him!
    Downloads: 0 This Week
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  • 2
    Zeph3D is the Quake 2-based game engine we (EbertSoft Technologies) are developing for use in our upcoming FPS game title, "Zephyr," and is also slated for use in 2 other future titles.
    Downloads: 0 This Week
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  • 3
    paklib provides easy-to-use pak-file access for the well-known Quake 2 PAK files. It consists of two files and is easy to use in your source code. It is written in pure C and makes only use of stdio.h, stdlib.h and string.h If you are a game developer
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    Downloads: 14 This Week
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  • 4
    A Quake-like drop-down console that can be added to any SDL application as an easy to use interface to your program
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    Downloads: 4 This Week
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  • 5
    Focused on the development of OpenGL Quake for the MacOS and MacOS X.
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    Downloads: 1 This Week
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  • 6
    DuSK 3D is a game engine like quake serial game engine. In nowadays, it use quake3's game data(maps, textures, sounds etc.). It will have full function to replace Quake3 engine(quake3.exe), and support Quake3's game logic dll such as ui.dll, cgame.dll,
    Downloads: 0 This Week
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  • 7
    Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc
    Downloads: 0 This Week
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  • 8
    Eyecandy/Braincandy Quake Engine derived from TomazQuake.
    Downloads: 0 This Week
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