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Panther gameengine is being developed as part of a class on gameengine development at Chapman University 2009/2010/2011. Development continues through December 2011.
The OpenRTSS project aims at producing a free gameengine for making "Real-Time Strategy Shooters". The engine is written using Unity for simplicity and fast development.
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Quasar is a strategy gameengine, built in .NET. It uses Mogre for rendering, LuaInterface for scripting, MyGUI for user interface and OIS for user input.
SilverGine is a Silverlight 4.0 Sprite GameEngine written in c#. Features: very easy to use / integrate * static sprites * animated sprites: keyframe,shader based,tileset * multithreaded sprite state updates * built in physics background loop
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This project aims to create a simple open source gameengine that can be used to create 2d games. The name itself represents the supporting company GamersGather.com and the S stands for simple. .net 4, C#, XNA Based Technology.
CeoEngine is a 3D GameEngine bassed on a full components system developed in XNA.
On a future i'm willing to implemet a networking architecture to make this engine MMO-Directed.
Stardust is a game about jumping around and shooting bad guys to get to the end. It is the result of a Year 11 Programming assignment. The engine (called "Jorg") was written in C# using XNA, and has also been ported to C++ using ClanLib.
Predicts and resolves collisions of circles of different sizes and densities. Coefficient of restitution taken into account. Could be used as engine behind game.
A framework for creating MMO Games or simulations. The client written in C# and the server in erlang. An demo game("Atlantis") is also provided to show how things are connected. Server. The server is built in erlang/OTP.
Stratagus is a free cross-platform real-time strategy gameengine, capable of playing against human or computer opponents, network or local. It can be used to build RTS games similar to C&C, WC2, AOE, and Tzar and runs under Linux, BSD, MacOS and Win