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Orient is the prototype for an educational role-playing game for intercultural education. It originates from the EU funded research project eCircus. The software uses tangible user interfaces and innovative psychology inspired character AI.
The ISOCalc (Isometric Calculator Engine) is a class library for isometric plot games. The ISOCalc can be used as a calculator background for every game with different graphic front. (Special Thanks for OpenTTD Team)
A voice recognition program for World of Warcraft. It allows for key presses and macros to be mapped to voice commands. It also allows voice control of in-game chat channels. This project has moved! Search "WoW VoiceBox" on codeplex.com.
An AoC Utility/Mod to allow users to easily change chat colors, share a master waypoint list, see their DPS/XPS, execute 'out of game' things via 'in-game' chat commands, and other things of that nature.
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The Game Operating System is a platform for the complete creation of 2-d role playing games. See the project home page, http://gameos.sourceforge.net, for a more complete description.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
The RoE engine is a Managed DirectX engine developed in C#. The engine is terrain based and will be used in conjuction with a world editor to create a Role Playing Game.
The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3D rendering, audio, networking, and python scripting.
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This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
The project will be a remake of the classic 2D space adventure game The Ur-Quan Masters. It will have more realistic physics using Physics 2D. It will have better graphics using OpenGL via SDL.NET. (This project is no longer being updated.)
atman is a develop platform for game or some industrial application, it run on windows and linux both, can use c++,python,c#,openGL,DirectX as program language
Tile-based 32-bit graphical game engine for production of end-user created games of comparable capability of the 16-bit Super Nintendo Entertainment system. Innitial project inteneded to be a story-driven Roleplaying game model similar to Dragon Warrior.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Belsheada's TES4:Oblivion Online server enviroment, for use as a means to bring a multiplayer aspect to the game enviroment, with servers capable of dynamically handling every aspect of the game, using the games engine itself.
Dark Matrix is a Shadowrun/Cyberpunk themed MMORPG in the making, using both C# and XNA, game clients will be playable via Vista and later possibly a X360 Client. Heavy matrix content is being pushed in this dev cycle.
Imperator Sidereus, a 3D RPG/Strategy game based on a single player version of an MMO. Written in C# with Managed DirectX. Influenced by Eve-Online, Starfleet Academy, and Freelancer.
Games like Space Invaders and the popular Phoenix game for TI calculators are great fun, but such side-scrolling games are not as popular in the PC environment. Our aim is to create a new and innovative side-scrolling arcade RPG.
Tythalos is a project for constructing an MMORPG game (and framework) using Java EE 1.4 as server platform and MS .Net C# for the client software. The original theme of the game will be "medieval fantasy" but the framework itself will be reusable.