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The xGSuite (Created by: X - Game Suite) is a general collection of vb.net projects ranging from DirectX Graphics, HLSL, Phisics, Game Console, Scene Management, Collision Detection, UI, and Game Engine Core. As well the addition of more in the future.
Hybridmenu attempts to combine the advantages of a text console and a graphical menu in one .NET/Mono control. The menu structure should be intuitive, fast and lucid. The contents and organization of the menu should be fully user-editable.
The .NET Wrapper Class Generator uses Reflection and the .NET CodeDom to generate .NET 2.0 classes that wrap one or more other .NET classes. It has an easy to use UI and can wrap methods, properties, and events.
Do you know Dungeon And Dragon, if so you will like to participate in this project to build a small game base upon it, A style of MUD (Multi-user Dungeon) base on the rules of DnD 3.5. Video conference and audio will likely be input to help the game.
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Tipic Inc. is proud to announce the born of the first Open Source, P2P, VoIP and Video conferencing solution for XMPP/Jabber. The target of this project is to develop a new portable set of codes using high quality libraries to add VoIP and Video to XMPP
The NTS CMS, NTSManager, is an ASP.Net (C#) based Content Management System. A high performance app serves web pages directly from RAM. Provides browser-based editing and adding of functionality modules. Developed in SharpDevelop.
An Object Relational Mapping (ORM) System Based on Scott Ambler's designs. Koan has a powerful and highly extensible code generation system and is designed for production use within an enterprise environment.
SQL DTS-Wizard-like Ruler control for .NET. Load a string into the textbox and allow users to parse by clicking on specific character positions. Control will draw lines through the characters and expose a collection of positions back.
XUL# is a c# library for writing web and stand-alone application with Mozilla XUL user interface. The same application can be hosted into ASP.NET or Windows.Form (or Mono) Language: C#, XUL, HTML
This software project hopes to develop a instant messenger (IM) based on the Microsoft .NET Framework using C#. It will include a plugin system that allows for multiple types of IM protocols. This also includes a purpose to have a clean and functional UI
Centralized External Input (CEXI) Toolkit allows large display input devices (e.g., Smart Board) to be accessed in high level languages (e.g., Java, Microsoft .NET). CEXI Toolkit removes the requirement to use low level input SDKs so programmers can dir
The development of this project has been continued! The project is currently in pre-alpha state. FastHub is DC++ Server software using the ADC Protocol including the ability of full management over the web UI and connecting hubs to eachother!
.Net C# command line parser that takes advantage of .Net features. Simple to use with command line switches for common data types. Automatically discovers switch data type by reflection on application properties. Less coding, standard parser.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
This project will be new version of great project BugTracker.NET. This will be completely new version :) Based on O/R mapping tool MyGeneration Software and dOOdads. Project will have 3 layers (UI, DB, Bus.). I will try at first release support all this
DEPOT is a project manager for jDoom addons (to be expanded for other ports). While designing an add-on, users often accumulate many different files, making it hard to manage them. DEPOT is a solution for this, providing easy ways to work with content.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs