A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.
Create a virtual computer driven car that senses its environment and responds based on a set of rules. NOTE: this was a project for a class which is now over development has stopped
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