Fast and low latency asynchronous socket server & client C++ library
A game engine with an emphasis on real-time cutting-edge solutions
A hybrid thread / fiber task scheduler written in C++ 11
A go-style coroutine library in C++11 and more
A lightweight game server framework implemented with Actor Model
TT-NN operator library, and TT-Metalium low level kernel programming
A fast, GPU-accelerated image viewer for Windows.
Vulkan & C++17 based Scene Graph Project
MSHV Amateur Radio Software
Real-Time Event Frameworks based on active objects & state machines
Web server framework for Linux
A fast, scalable, distributed game server engine/framework for C++
one server framework
WebSocket (WS) and WebSocket Secure (WSS) server and client library
Some fundamental C++ classes
A very simple, fast, multithreaded, platform independent HTTP and HTTP
Memory Manager: MDX = malloc() + free() + Garbage Collection
The DBTC project develops Bluetooth model train control S/W and F/W.
An easy way to make WebSocket endpoints in C++.
An easy way to make REST resources available from C++ applications.
A MINA-like, cross-platform C++ network library based on boost::asio
An easy-to-use thread pool for C++11.