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Codefusion, is a code compression library, for websites. It removes all extra data streamed to the clients browser.
It can be included as a PHP (or other languages that support pipes) function, into your code/website.
The ADFC code is a computational fluid dynamics (CFD) C++ solver for incompressible viscous flow over 2D and 3D geometries. It uses finite element and the characteristic method on unstructured meshes to solve Navier-Stokes equations.
"cif2tribes" is a console-based tool for converting integrated circuit layouts into maps usable in the game Tribes 2, as a 3D visualization aid. The project code is modular enough to be easily extended to different game engines and input file formats.
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TNT Basic allows anyone, regardless of previous experience to make their own games for the Macintosh. Its amazingly easy to use development environment allows you to compose all your game's graphics, sounds, music and code with simplicity and ease.
(To pronounce, just say the letter: AAY WHY QUEUE.)
A collection of high-level models and utility code applicable to interactive applications.
e.g. Fixed/variable timestep timing, state machine, etc.
An abstraction layer allowing the use of different physics libraries through a consistent API. It's possible to swap between different physics engines without altering code. Interfaces are provided to connect it to your visualisation framework of choice.
Java version of eDonkey network client with some nice features (http control, bandwidth scheduling etc). Will be based on eMule.sf.net code. (jMule, eMuleJ, eMuleJava)
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G-amp is a port for amp v0.7.6 (an MPEG 1/2 layer II,III audio decoder) on Win32.
The original code is (c) Tomislav Uzelac. amp was used by a variety of well known players like Nitrane, the decoder used by Winamp.
F4L is an open source development environment like Macromedia Flash, a multi-platform format(swf/svg) widely used for web applications. its a BETA version which means no real ability to use for production. see latest code at https://github.com/ozkanpakdil/f4l
Provides an upgrade to the mount command. By utilizing a semi-GUI approach it allows (auto fs) mounts to be made with ease. Using a built-in directory browser and automated code you can mount a file system, and browse it in 10 keystrokes or less.
The Bliss Intellivision Emulator is no longer maintained at SourceForge. See the offical website at http://bliss.kylesblog.com for access to the Bliss sourcecode.
libSmartGet is a C++ library for downloading pages and files from the web and manipulating its html code, so that you can automate some actions, like getting the link address in a given text, for an exemple.
A software implementation of the famous "robot soccer" projects. This
software allows programmers to code robot AIs directly in C++ and see their
team compete against others on a simulated field.
This project provides an implementation of the CORBA Component Model (CCM). This includes a runtime (container) and various tools for developing and deployming software components.
CANNOT - Coyote Annotation.
This framework was developed in JAVA and its API's facilitates to the reuse of code and the sharing of information through to the architecture in layers and standard ISO MPEG-7 used for the Digital Video Content Annotations..
Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
The CCC Language is yet another programming language. It is platform-independent, compact, and robust. Supports many SQL engines, has own ISAM DB engine, has terminal mode and more UI-s, is object-oriented, but it is compiled and not interpreted.
Defunct. A remake of the classic LucasArts 'Sith' game engine, using OpenGL and written in C++, abandoned almost a decade ago. Code is untested and unsuitable for reuse.