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forssim is a complete free and open source surgery simulation engine. Together with voxel-based and polygon based models, it will let you practice on procedures like wisdom tooth extraction, with or without haptic feedback.
The artec::engine is a open-source high-level API for Irrlicht and various other engines (e.g. newton). Its the base for Project Atropine, a first person shooter also developed by artec but it should also provide a solid base for other game projects.
Ajax/Embedded is an experimental design dedicated to perform Ajax applications on embedded systems, such as Wirelss routers. It comes with lightweight and efficient web server, Ajax engine written in C/C++, and rich Web UI widgets.
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
C++ Software framework that supports data-intensive distributed apps.
* EpFamvirproject in this site is not maintained anymore.
* The project has been moved to https://github.com/juhgiyo/EpFamvir
EpFamvir is a Visual C++ Software framework that supports data-intensive distributed applications..
The features includes:
- Famvir Distributed File System
- Job Tracker and Task Tracker: the MapReduce Engine
For detailed documentation, please download this full document (EPFamvir Documentation.chm) from the "Downloads" Section.
* If the documentation...
Aww Ports aims to provide Linux ports of various classic FPS games, such as Doom, Quake and Quake 2, which work excellently on the Linux platform. Only the engine is provided, the user must own the original game data.
SIGGARA (Simple GPU Accelerated Realtime RAytracing Renderer) is a simple rendering engine implementing a bunch of raytracing algorithms. Later we will use CUDA to render directly on the Graphicscard GPU
Recreation of the Game Engine of the popular Total War game series. The main goal of this project is to be 100% compatible to existing mods for at least the Medieval 2 game.
A Game / Game-Engine project primarily focusing on creating a space-shooter game loosely based on 'Turboraketti' (Amiga). The goal is to have the game running on multiple platforms, including Windows XP, Linux and Nintendo DS.
This editor is developing for game squix, mb for some others... so I want to do it more good... physic engine is box2d by Erin Catto - http://box2d.org
Vector Math is a C++ templated math library for 2D and 3D geometry applications, as scientific data visualization and physic engine development. One of the objectives is to have a syntax similar to Matlab, maintaining the performance.
CivBT-3050 is a conversion mod for Sid Meier's Civilization 4. CivBT-3050 wants to bring the strategical depth, the outstanding diplomacy and immersive atmosphere of Battletech universe to civ4's modern game engine.
A distributed genetic engine which evolves a b&w image vectorizer. The individuals have an "eye", a "brain" and a "hand". The purpose of the project is to get insight of the auto-organization (if any) of drawing primitives in the individual's brain.
OpenFlood is a fully dynamic 1D / 2D flood simulation engine intended to simulate fluvial and tidal flooding using the Saint Venant and shallow water equations.
Little Kingdom is an online casual game that combines real-time strategy and adventure role playing in a simple way. If you want, you could simply play quests (downloaded or created) or you could play within an online world. Easily customizable.
WIKISPEED is a lean automotive company that has engineered the SGT01—an ultralight four-seat commuter car that according to highway fuel-economy test simulations can achieve up to 114 miles per gallon running on its gasoline engine. The SGT01 is the lightest road-legal car to receive a five-star crash-equivalency rating on front, side, and rear impact and is available for purchase currently at $28,886. Electronics are based on Arduino open-source processors. This site hosts the firmware to support car electronic systems.
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
Игровой движок ( Games Engine ) с гибким управлением компонентами движка, графикой OpenGL 4.1, GPCPU OpenCL 1.0, звуком OpenAL и набором инструментов для комфортной разработки игр.
A set of platform independent utility and wrapperclasses in C++. This library contains amongst others a regex engine, hashtable and vectorclass, and a randomgenerator. SDLwrapperclasses for fonts and images, GUI, server and client and a httpclient.
Nefarious Online is based on Irrlicht 3d Engine and RunUO in the backend. It is an MMORPG compiling many elements of fable, zelda, the sims and ultima. it utilized cell shaded modeling and animation.
Clucened is a project to build a daemon around CLucene, which is a C++ implementation of the Lucene search engine. This is *not* the CLucene project, but is a separate project to write a generic daemon based on CLucene.
3D mmorpg, using truevision3d engine. And c# programming.
It's the alternate world where the people can use aura for fighting. It's like advance human. People can train to gain skills and more. Base more for guild and PvP than PvE.