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Auth0 B2B Essentials: SSO, MFA, and RBAC Built In
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
Redtail is a scripting engine library and script language. The Redtail library provides the ability to execute Scheme-like Redtail scripts from within an application, increasing flexibility.
Tearsol is a server and client for an MMO service. With incomplete but innovative features like: C++ server to java client parsing, background asset streaming, dead reckoning and full X-platform compatability. http://www.export-games.com
Experimental 3D/FPS engine designed around DukeNukem3d file formats. Started from scratch (not a Build/Duke3d port), uses OpenGL, planned to work on both Windows and Unix variants (Linux, FreeBSD, ...)
An extensible roguelike game, designed to support a central engine and a fully extensible data system allowing for extensions of the game without needing to recode it.
Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
RGE stands for "Really Good Engine" and will be a small, object oriented 2D game engine featuring graphics, audio, input and a skinnable GUI, perfectly suited for the development of casual games.
Game engine providing a layer of well-structurized game logic separated from rendering, sound effects etc. For rendering you can use for example Ogre3d.
Symbian Open Dynamics Engine (SODE) is an opensource physics engine ported from the Open Dynamics Engine (ODE) for Symbian OS where a realistic 3D physics can be simulated.
Project Lorelai RPG Engine is an RPG engine coded in C++. An RPG engine takes care of managing life, inventories, items, weapons, armors, stats, potions, etc. We're looking for developers that could even code a GUI front-end.
'iimei' stands for Integration of Input Method Engine and Interpretation. This project aims for seamless communication in instant messenging between two foreigners of each other, or comsumption of text-based live broadcasts in different languages.
This is a Ogre3D Game Engine based, with OIS as input system and a very flexible plugin system for all other features, like sound, video, network, gui and so on.