Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
LibNebular is C++ Linux library for uniform image file manipulation as String key-value pairs (with sometimes BLOB values) where different file types are intruduced through DL (".so") libraries. Includes BMP and JPEG plugins. Can easily be ported.
ionFramework is a lightweight collection of C++ libraries and classes encapsulating the Irrlicht and some Boost libraries to provide some boilerplate code and cohesion for developing games.
Implementation of algorithm from paper 'Numerical Approximation of Option Premia in Displaced-Lognormal Heston Models' by A Dickinson. For code: click link under 'Develop' & checkout via svn or click link under Browse Code->SVN & download tarball
The Virtual Geoscience Workbench for discontinuous systems is a computer software environment for modelling. We have made the combined Finite-Discrete Element Method (FEMDEM) the core of our solids technology.
I Was Making A User Designable/Data Protection Operative System, I Am Tired Of Making It And I Do Not Even Know If It Is A Good Idea, So I Decided To Associate To Know If It Is A Good Idea And Finish It.
Join To Discuss The Main Ideas For Project.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
A linguistic tool to aid in the study of Linguistics/Phonology, specifically distinctive features of possible language sounds. Comprised of both a Visual C++ .NET version as well as a Java based web applet version. The C++ version has all but been ab
PegTest is an interactive application for developing parsing expression grammars (PEGs). First, write your grammar. Then, write a test input. Finally, browse how the PEG has parsed your input.
This project is based on the latest sourcecode from the original Guliverkli project. The modifications that we have made include library updates, some tweaks and several bug fixes. We have also fixed all known security vulnerabilities.
GL-Status is a program to view OpenGL support status of a computer. It provides tools to get render system information, do certain tests and benchmarks to determine the robustness of GPUs and OpenGL drivers.
OpenCV-AR is a software library used for Augmented Reality development. It is targeted on Linux, though it is also able to work on Windows platform. It is an alternative to ARToolKit for Augmented Reality application development.
CrunchMe is a JavaScript compression tool. It compresses JavaScript sourcecode to a self-extracting program using an LZ algorithm, achieving quite good compression ratios.
The count of vehicles is a key task in traffic gauging, as it provides information for designing new roads. This software presents an algorithm to detect and track vehicles in real time or from a video file.
A framework that compares performance of different pieces of code. Available in four languages: c#.net (SharpKinoko), java (JKinoko), c (CKinoko) and c++ (CppKinoko)
A random collection of c++ tidbits.
I write some code as I go along. Maybe this is useful to anyone. Maybe I will turn some of it into a library at some point.
But not now.
This is a program for numerical solution of Euler equations of compressible flows using discontinuous galerkin method. The code is written on top of the deal.II finite element library.
Code has been moved to
https://github.com/cpraveen/dflo
QuickFlash is a C++-based analysis library for data files generated by the Flash hydrodynamics code. It provides high-performance access to large datasets in low memory situations and other restrictive environments.
Mosquito is an input system that, sitting on top of SDL or OIS, handles the mapping of physical input sources into virtual gamepads and mice that the programmer can work with. It supports configuration through config file, code and ingame remapping.