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  • 1
    A modification of the Quake 1 engine. To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading. OpenGL Depth Of Field/Anti Aliasing/Motion Blur
    Downloads: 0 This Week
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  • 2
    The Open Source Bot Project, or OSB, is an IRC bot written in C++ whose goal is to be as open and dynamic as possible. It will support dynamic module loading as well as a simple yet powerful scripting language. Even the base bot commands are just modules
    Downloads: 0 This Week
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  • 3
    A Lightweight C++ Object dynamic discovery and loading mechanism. Allows you to easily add plugin capabilities to C++ programs. Supports using XML files to map implementation classes to DLLs dynamically.
    Downloads: 0 This Week
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  • 4
    The cplusql distributed ETL tool extracts and transforms row based data from databases and flat files for terabyte scale datawarehouse loading. RSN: beowulf job queueing and cluster fs! Every day at LookSmart, it translates 200+mm rows on 100+ nodes.
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  • 5
    Krc is a graphical irexec for KDE.It docks in the panel and lets you execute arbitrary commands on an IR signal decoded by lircd, the LIRC daemon. It supports loading of different lircrc config files.
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  • 6
    Cross-platform audio engine that implements features necessary for basic audio processing such as file loading/saving, audio mixing, sample/bit rate conversion, audio mixing/chaining, effects processing and some simple DSP operations. Still under develo
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  • 7
    Loading and writing 16-bit PNG bitmaps from within pure data.
    Downloads: 0 This Week
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  • 8
    A library for 3D engines, providing auxiliary functions to help loading/writing models and other types of files related to 3D.
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  • 9
    Just another view on how should OS be designed. Streams based architecture, micro kernel, dynamic loading/removing drivers without OS rebooting, ...
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  • 10
    Retro is a crossplatform opensource game library, including a file manager and a 2d rendering system. It is designed to take advantage of modern 3d accelerators (yes, to render 2d graphics!) and supports loading files on-the-fly.
    Downloads: 0 This Week
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  • 11
    This project is a modular and generally useful 3d game engine with integrated physics calculations and expandability. Expansion includes loading mod files dynamically, maps, and storyline components.
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  • 12
    DMACS: a feature-rich debugger that can be potentially used with any C++ program on any platform. Designed with game programming in mind, it supports logging, an enhanced assert macro, state saving and loading, stack-watching, and more.
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  • 13
    A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
    Downloads: 0 This Week
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  • 14
    PenguinSound aims to ease the creation of cross-platform audio applications. It is a library that provides audio playback, sample loading, saving and transformation. It also supports audio cd playback.
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  • 15

    GIF++

    A C++ library for loading, creating, and saving GIF images.

    Downloads: 0 This Week
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  • 16
    A library to load Wavefront .obj models. It supports loading vertices, textures, normals, faces and material libraries. Much more will be added in the near future.
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  • 17

    Ekstasis

    A digital signal processing (DSP) framework (w/ audio to midi focus)

    Ekstasis is currently a rapidly produced prototype version of a Digital Signal Processing (DSP) framework which seeks to provide signal/data processing modules which can be strung together via Boost library interprocess message queues. Tools for creating and destroying the communication queues, loading/saving PCM 44100 Hz to/from the signal processing chain, windowing the data (currently only a Hann windowing function module), performing a Discrete Fourier Transform (DFT) on the data (using FFT, currently only real part), detecting the presence of an event within a data segment/packet via normalized spectral signature matching/comparison, and the generation of a midi file from the detection of said patterns (i.e., event occurrences) as output are currently available.
    Downloads: 0 This Week
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