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ServiceComposer is a tool to develop composite Web services using the Model-Driven Architecture principles and UML 2 modeling language. More precisely, the modeling language used in a UML 2 profile called UML-S (UML for Services engineering). A class
CuTest lets you write unit tests for your Ccode. You should use it because: (1) It has the cutest name, (2) It looks and feels like JUnit, (3) It is cross-platform, (4) It ships in a single .c and .h file for ease of deployment.
crowdspider is a multi-thread web crawler. crowdspider is (just) a web crawler, NOT an indexer. You have to write some code yourself in order to save pages or index them in a database.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
The OpenSIPStack Library is an implementation of the Session Initiation Protocol as described in RFC 3261. Applications: * OpenSBC (B2BUA) * OSSPhone (Softphone) Source code is available at http://www.opensipstack.org.
aLice - ALice is likely the most Inefficient Code Ever written for boundary elements It is a c++ multi-platform code (tested on MAC-OS X 10.5, Win32, Ubuntu linux 9.04) for BEM analysis of steady and time dependent problems (in progress)
The original computer video game, SpaceWar!, implemented on a DEC PDP-1 emulator. Written in C++ using wxWidgets, this program runs PDP-1 object code from the original 1962 game. Based upon the Java version that had been available from MIT
ENIGMA is a free game and application development toolkit, utilizing GCC and a series of parsers to convert a high level, script-like language based on Game Maker's GML, into C++. The toolkit employs a mixture of both C++ and GML, accepting either.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
Generate parsers with ease, using a graphical user interface, or console. Design your parsers graphically or by using standard regular expressions and BNF syntax similar to lex/yacc. Generated parsers can be in C or C++.
That project aims at providing tools and code to be used in C++ projects that use CppUnit and/or trac, to be able to include them easily in CruiseControl.
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
GEZEL is a cycle-based hardware description language. The GEZEL tools offer stand-alone - and cosimulation, and code-generation into VHDL code. User-defined library-block extensions in C++ allow to add new cosimulation/cosynthesis interfaces.
A C++ written console application which allows to "log" a Poker game intelligently, i.e. the program also leads the players through the game. The Code can also be used as a basement for further projects, like a poker-bot etc.
This is an object oriented approach for a wrapper around the USARSim project. Using C++, this is a library that allows code similar to Player/Stage code to be used on the USARSim project.
USARSim:
https://sourceforge.net/projects/usarsim
QPG is a lexer and parser generator tailored for modern C++. The syntax of its grammer is designed to be more flexible and easily read than those of traditional tools like flex and bison. It's build on Qt4 but can produce output independent of it.
NOTE THAT THIS PROJECT HAS MOVED TO GOOGLE CODE https://code.google.com/p/bitfighter/ Bitfighter is a really fun (!) multiplayer shoot-em-up with customizable ships and Robotron-like controls. Solid networking for great Internet playability.