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This project want to make clients/servers fully compatible with the C6 Tin Multichat. The client will be written in c/c++ or other portable code. The server is written in VB code because it's more easy to read :)
Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
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AlsaPlayer-Python is a set of python bindings. It allows you to write custom interfaces for AlsaPlayer using the full power of the Python language. Also provided is a Python module to control AlsaPlayer from external programs.
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
Dachshund is a software modeling tool for the GNOME environment. It allows developers to create structured design documents with embedded UML diagrams. Python is used for local customisation.
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
VrS houses two versions. VrS2 the mIRC Script and VrS3 the cross-platform open-source C++ IRC Client.
VrS is an IRC Client containing its own skinned Dialog and Popup engines as well as supporting MTS the mIRC Theme Standard.
PyREXX is a interprocess messaging server for routing remote prodecure calls using xml-based messages (Jabber, XML-RPC, etc), which will allow programs to interact more easily.
A generic game engine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.
Uzoo is a platform/UI independent clone for SoriBada which is the overwhelming killer-app for sharing mp3 files in Korea. This project will implement opensource protocol libraries, GUI applications for many platforms including Cocoa(Aqua), Curses, Qt.
kLJ is a LiveJournal client for KDE, based on the official win32 client, providing the
same features and some additions as they are requested. (http://www.livejournal.com/)
C-smile OOL is a scripting language with C++-like grammar. It has compiler, VM running bytecodes and C++ extendible runtime. Intended to run in standlone and embedded mode.
Our idea for vgl is to build an object oriented Vector Graphics Library written in C++ using openGL for rendering. The focus of the library is to construct a clean object model that is exceptionally fast. We plan to support Linux, Win32 and Mac OS X.
Gigabyte-scale persistent object Store in C++. Able to intern and persist arbitrary ELF loadble objects. Convenient class library (Lists, Strings, Dicts, Namespaces, etc.) optimised for spatial locality of reference. Virtual machine toolkit.
Yerushalem is a massive multiplayer 3D game set in Jerusalem Israel where Jews, Christians and Moslems fight for control of the city by political or military means. It will use Crystal Space. After a very long hiatus, as of February 2006, work on this pr
K3Studio is the universal workbench for 2d/3d modeling, visualization and simulation.
The main topic is simulation and visualization of automata networks, but it can be used for diagram drawing, flowcharting, presentation, as a CAD, GIS,...