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A random collection of c++ tidbits.
I write some code as I go along. Maybe this is useful to anyone. Maybe I will turn some of it into a library at some point.
But not now.
Tags embedded in HTML or other text allowing powerful data processing and simplifies web development. See http://www.trollsilm.com/mw/index.php?title=TTT
Parallel Tree Toolkit: a distributed-memory parallel library for managing data in trees. Useful for n-body physics simulation, raytracing bounding volume hierarchy generation, and other problems. Access the code via SVN. Pronounced like parakeet.
wxPage2Stage will be a cross platform screenwriting software designed expressly for people writing screenplays, scripts, and plays.
It will be based on the open source code released by Windward Studios.
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Google Data is a simple protocol for interacting with data on the web. Though it is possible to use these services with a simple HTTP client, this C++ (Qt) library provides helpful tools to streamline your code and keep up with server-side changes.
FakeNES is a highly portable, Open Source NES and Famicom emulator. It runs on all modern operating systems and has an actively maintained DOS port for enthusiasts. Support for phones and other mobile platforms is under development.
The majority of the project is entirely original code released under the zlib/libpng license. Contributed and third-party code is included under GNU licenses.
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
This project will help you to expose C++ libraries to Python. pygccxml package is an object oriented framework for reading C++ declarations. pyplusplus package is an object-oriented framework for creating a code generator for boost.python library.
LibNebular is C++ Linux library for uniform image file manipulation as String key-value pairs (with sometimes BLOB values) where different file types are intruduced through DL (".so") libraries. Includes BMP and JPEG plugins. Can easily be ported.
ionFramework is a lightweight collection of C++ libraries and classes encapsulating the Irrlicht and some Boost libraries to provide some boilerplate code and cohesion for developing games.
Implementation of algorithm from paper 'Numerical Approximation of Option Premia in Displaced-Lognormal Heston Models' by A Dickinson. For code: click link under 'Develop' & checkout via svn or click link under Browse Code->SVN & download tarball