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An object-oriented platform and algorithms for the game of GO.
Aims:
1) A capable engine that can learn through experience.
2) A re-usable algorithmic framework for rapid development of new
GO-playing engines.
Open MUGEN aims at becoming the new 2D fighting game engine.
Multiplatform, open-source and old MUGEN compatible, it will enable you to play any fighting game as Street Fighter with characters, rules and mode of your choice.
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A decentralized MMORPG modelled after the world wide web such that anyone can host a world on his server and link it to other worlds in the web. It also differs from other such games because its focus is on puzzle-style quests instead of monster killing.
Rearview is not meant to be a very sharp-shaped engine. Its strength are grown things, dirty things, bumpy things. Natural stuff like smooth hills, old walls.
Revenge of the Knights is an ambitious RPG game in FF-style written in C/C++ using Ogre engine. With a gorgeous story, it aims to be one of the best free RPGs on the net.
QMM (Q3 MultiMod) is a plugin manager for Quake 3 that sits between the Q3 engine and the actual game mod to allow pseudo-mods to be dynamically loaded adding new functionality to a Quake 3 Mod. Similar to MetaMod for HalfLife.
Moving to Github (https://github.com/thecybermind/qmm2)
A C++ library of high level motion analysis/computer vision functions, coupled with GUIs that allow easy configuration and use. Current development focuses on color tracking, multiple camera calibration and triangulation, and 3D tracking algorithms.
The Fenix3D Engine is an Open Source 3D engine written and ussable in C++ for Windows and for others platforms in the future. It uses OpenGL and SDL. Languages: English and Spanish.
AfA-Scumm is the 2D adventure engine powering AmberfishArts, a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. Coded in C++, AfA-Scumm is both very portable and feature rich.
Cross platform 3D midi and audio visualization system. Features an advanced graphics rendering engine, with ogre3d, and a data driven plug-in architecture which allows for programmers and artist to modify and create new "visualization instruments".
AimeDsp, by Leon Zadorin - a Digital Signal Processing library relevant to software projects which require audio DSP features. AimeDsp was insipired by and originally created for AiME, Another Interactive Music Engine, project by Dr Brown and Mr Sorensen
...GUSANOS improves greatly on what the original Liero left, adding modern graphics, audio and networking capabilites along with a myriad of other features.
The GUSANOS engine is fully moddable. It achieves this in a Quake-like fashion, so that each mod lives in its own folder without messing with the core game files.
RPG Action Game that takes a satirical look into the life of a fictional IT professional working in a corporate Cube Farm. The game engine is written in C++.
CrystalBlend is a game engine integrated with Blender based on Crystal Space. It is an alternative for the currently existing but outdated GameBlender.
Daixtrose ("Differentiable EXpression Templates - the Reusable Open SourceEngine") is a C++ header library framework. With Daixtrose, building Expression Template (ET) libraries at home finally becomes easy.