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Auth0 B2B Essentials: SSO, MFA, and RBAC Built In
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
MCGL - the Mace C++ Graph Library - is written in and for C++ and provides the basic graph operations with minimal overhead. The code itself is designed in pursuance of economical memory management and fast operations on graphs.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
LibNebular is C++ Linux library for uniform image file manipulation as String key-value pairs (with sometimes BLOB values) where different file types are intruduced through DL (".so") libraries. Includes BMP and JPEG plugins. Can easily be ported.
ionFramework is a lightweight collection of C++ libraries and classes encapsulating the Irrlicht and some Boost libraries to provide some boilerplate code and cohesion for developing games.
Implementation of algorithm from paper 'Numerical Approximation of Option Premia in Displaced-Lognormal Heston Models' by A Dickinson. For code: click link under 'Develop' & checkout via svn or click link under Browse Code->SVN & download tarball
PegTest is an interactive application for developing parsing expression grammars (PEGs). First, write your grammar. Then, write a test input. Finally, browse how the PEG has parsed your input.
This project is based on the latest sourcecode from the original Guliverkli project. The modifications that we have made include library updates, some tweaks and several bug fixes. We have also fixed all known security vulnerabilities.
CrunchMe is a JavaScript compression tool. It compresses JavaScript sourcecode to a self-extracting program using an LZ algorithm, achieving quite good compression ratios.
Computer vision tracking module written in C++ as an extension to OpenCV, this code is the foundation for the "Are We There Yet?" installation by Ken Goldberg and Gil Gershoni in the Contemporary Jewish Museum Mar 31 - Jul 31 2011.
A framework that compares performance of different pieces of code. Available in four languages: c#.net (SharpKinoko), java (JKinoko), c (CKinoko) and c++ (CppKinoko)
A random collection of c++ tidbits.
I write some code as I go along. Maybe this is useful to anyone. Maybe I will turn some of it into a library at some point.
But not now.
This is a program for numerical solution of Euler equations of compressible flows using discontinuous galerkin method. The code is written on top of the deal.II finite element library.
Code has been moved to
https://github.com/cpraveen/dflo
QuickFlash is a C++-based analysis library for data files generated by the Flash hydrodynamics code. It provides high-performance access to large datasets in low memory situations and other restrictive environments.
Mosquito is an input system that, sitting on top of SDL or OIS, handles the mapping of physical input sources into virtual gamepads and mice that the programmer can work with. It supports configuration through config file, code and ingame remapping.
The Open Reflective Component Architecture , ORCAN, is designed to build the basis for a rapid incorporation of existing software packages into large-scale software projects Project is dead, however - please feel free to check and reuse code!