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  • 1

    oge2d

    Cross-platform 2D game engine

    Open Game Engine 2D is a full features and cross-platform 2D game engine. It aims to help developers to create 2D games with only flat files (such as ini and script files), so that games could be written once and played under any platform supported. This engine is a pure 2D game engine written in C/C++. It is base on SDL and AngelScript. So, it also aims to run in any platform supported by SDL and AngelScript, such as Windows, Linux, MacOS, iPhone, Android, Windows Phone, Symbian,...
    Downloads: 0 This Week
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  • 2

    HMMLab

    A Hidden Markov Model editor with support to HTK

    HMMLab is a Hidden Markov Model editor oriented on HMMs for speach recognition. It can create, edit, train and visualize HMMs. HMMLab supports loading/saving HMMs from/to HTK files.
    Downloads: 0 This Week
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  • 3
    carnage-engine
    The carnage engine is a simple C++ wrapper over SDL and SDL_mixer. It does feature: BMP loading, square sprite animation, automatic window creation and management, music and sample playing, 2D collisions routine...
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  • 4

    wwwmap

    SVG Based WWW Mapping Module Patch for WebKit

    wwwmap is patch codes which adds mapping functions to webkit. This functions are based on the following member submission for W3C. (http://www.w3.org/Submission/2011/04/)
    Downloads: 0 This Week
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  • 5

    GSPI Plugin Library

    A simple dynamic library wrapper in C/C++ for Windows/Posix platforms

    GSPI_Plugin is intended to provide low-profile support for run-time loading of dynamic libraries and shared objects. It runs on Windows and Posix, has both C and C++ interfaces, is contained in a single header file, and is licensed primarily under the WTFPL, with a small portion licensed under the Boost Software License.
    Downloads: 0 This Week
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  • 6
    imageio aims to be a very simple to use utility to easily load and save BMP, JPG, TGA and PNG files. It's use is especially intended for loading textures from image files for OpenGL.
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  • 7
    yaka engine is a Game engine. Base - OpenGL Features - Texturing - Making Basic shapes, Manual mesh - Loading 3d objects (format - MD5) - Rendering animation - Physx (Nvidia PhySX sdk binding
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  • 8
    This program is a payoff/simple interest calculator. It can support up to 108 payments (9 years worth of monthly payments), printing and customization, saving & loading. v.0.4 Released
    Downloads: 0 This Week
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  • 9
    This is a simple 3D engine which is currently in development. It works with Assimp for model loading and is based on OpenGL as well as CG for shading programs.
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  • 10
    These are various library's which are apart of Need For Speed World such as the compression library, image loading, font library and etc.
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  • 11

    TvGuideFetch

    XMLTV grabber for oztivo

    ...The grabber is optimised for smooth operation with MythTV, however it produces XMLTV compliant output for use by any application. This grabber is designed to optimally implement HTTP caching to minimise network traffic and loading on the oztivo servers. A side benefit is that it is extremely fast to perform updates. It has been my personal grabber for many years of flawless operation.
    Downloads: 0 This Week
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  • 12
    Core Development Library, built around openGL and openAL. No external libs other then the 2 above used. Provides extension loading. Base device and window management. Event driven, custom lists. Coded in C++
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  • 13
    GLPlusPlus is a C++ version of gl.h and glext.h. It provides proper namespaces, automatic extension loading, function overloads, strongly-typed enumerations and enhanced debugging capabilities. Built using the OpenTK binding generator.
    Downloads: 0 This Week
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  • 14
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
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  • 15
    A game based on "Frets on Fire" ( itself based on Guitar Hero) and its numerous mods, with the aim of providing a good set of features and decent performance. Should work with just about any OS.
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  • 16
    Ouroborus is an artificial life framework for mobile agents on a background of cellular automata. It can be used to teach and research topics such as population genetics, ecology and evolution. The demo includes a curses view and live Csound audio.
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  • 17
    This library is an utility library for OpenGL applications like D3DX for DirectX. It includes mathematic classes and functions (projection/view matrices creation,vectors, matrices, quaternions) , textures and shaders loading, frustum computation, ...
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  • 18
    An Ogre3D plugin that plays video on Ogre textures. It is an Ogre3D interface for Theora Playback library (also hosted on SourceForge)
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  • 19
    Dictionary-tree is a standard dictionary, means a lexicographic tree (acyclic graph), where letters are nodes of tree, starting from root going down to leaves. You can Get and Add words, Clear and Save the whole dictionary. C++ and Pascal.
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  • 20
    Simple mesh/scene viewer written on Ogre3D engine capable of showing anaglyph picture.
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  • 21
    Data converter for loading Comsol data into Tecplot.
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  • 22
    dreamcache is a thread-safe library designed for effective storing and loading key-value pairs from the memory. Using this library you can avoid massive database load and use a faster but non-persistent memory cache.
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  • 23
    Libparser is a C++ library for parsing. It can generate a parsing table at runtime (loading a BNF grammar file). It also includes a tool for creating the parsing table in a file or in C/C++ code. It currently can parse LL1 and SLR1 grammars.
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  • 24
    A portable C++ framework for dynamic class loading. Allows creating and loading binary plugins created by different compilers and/or versions. A binary dynamic cast feature that works over compiler boundaries on a given platform is also provided.
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  • 25
    A framework for C++/SDL, making it easier than ever to make games with C++. It have simple functions to do the most simple things you need when making a game, like image loading, keyboard/mouse events and more is coming.
    Downloads: 0 This Week
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