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This is a First person shooter based on the low polygon rendering engine cube.
The altimate aim of this project is to devlope a Counter Strike like FPS LAN game.
[Soon will be updated]
Sandbox application using the Box2D physics engine with graphics done by SDL and OpenGL. I include some of the Box2D source code in this project. I claim no credit for any of the source files with the "b2" prefix.
NeL is a software platform for creating and running massively multi-user entertainment in a 3D environment over the Internet working on Windows and GNU/Linux. The NeL library is further divided into specific modules: network, 3d and misc.
vrNav2 is an easy-to-use 3D scene navigation program for viewing and navigating 3D models in a virtual reality environment. It runs under Windows and Linux, on Linux tiled displays and on the Mac. It works with both architectural scientific models.
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Open Source Action Game inspired by Freddy Hardest (1987), developed using Open SourceEngine Nebula2.
The game is in 3d with single player/online multi player options.
The Lost Fireflies is an FPS type game developed on the Irrlicht Engine.
The player controls a character stranded on a mysterious island filled with phantoms and fireflies, which he needs to capture within a certain time frame to complete the level.
OST-BGE (Open Source Text-Based Game Engine) is a engine that will help make developing text-based games less painful, and more of a pleasurable experience.
Full text search engine - console tools and GUI frontends for users, program components and libraries for developers. Cross-platform, portable (Win32/64, .NET, Linux). Extensible architecture. Morphology of natural languages (English, Russian and French)
Tokamak Physics Engine is a high performance real-time physics library designed specially for games. It supports various physics constraints and has built-in collision function.
Pulse3D is a C++ based 3DGameEngine. It is a cross platform project that will be able to run on Windows/Linux, with both DirectX/OpenGL at the base of the rendering subsystem.
Its a hobby project, with the main motivation being to learn.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
TScript is an opensource scripting engine, including two demos and some tiny games written in it by friends. It's easy to make your system configurable at a script level by adopting TScript. Please refer to http://tscripta.sf.net
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
Darkcrow will be a fully featured 3d mmorpg game built using Ogre3d engine and others, it will support linux/mac/windows as plataforms and its combat is oriented on the famous Final Fantasy Tactics(c) from SquareEnix(c)
Xyzse has implemented the essential functions of general web search engines. It is developed for students or anyone who are interested in search engine. More features will be added in the following releases.
vhdPLUS Development Framework is a modern, fully component oriented simulation engine and middleware solution created by and reflecting many years of the R&D experience of both the MIRALab, University of Geneva and VRlab, EPFL labs in the domain of VR/AR
Argh!FX! A 2D Point'n'Click Adventuregame engine and game.
Writing a scalable, portable, and modern adventuregame-engine to be used in a completely new game. A game like they used to make them in the good oll days.
(and not necessarily @ 320x240 :))
oyunaltyapisi is a game framework. This framework is composed of 4 replacable modules: 1. Core module 2. Graphics engine module (direct3d) 3. Game Logic Module 4. Network
The aim of this project is the integration of the "Newton Game Dynamics" physics engine into the popular Game Engine "Reality Factory". The well-known Genesis3d powered engine is now powered by the great physics technology of NGD.