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GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
WideStudio is an Integrated Development Environment (IDE) for building window applications in C++, Ruby, Python an Perl for Windows, MacOSX, Linux, FreeBSD, SOLARIS and other unix and BTRON and T-Engine. This is open and free (under MIT/X Consortiun Lice
hcxselect is a small and fast CSS selector engine for C++. It parses CSS selector expressions and applies them to a set of document nodes (or a whole tree) parsed via htmlcxx, a simple non-validating HTML parser. Thus, it allows you to use CSS selectors in your C++ program without much bloat.
The WGDIEngine is a simple game engine that relies solely on the functions naturally provided by the WinAPI. It was developed for educative purposes and is not meant for usage in complex projects, as it is optimized for understanding, not performance.
Designed as an abstract generic Singleton class, you need to derive your own engine from this class and customize it to fit your needs.
WGDIEngine is made to support the most basic necessities of simple games providing an interface for...
ONSlaught is an ONScripter clone with Unicode support and other features.
Its aim is to completely replace ONScripter as an open source visual novel engine by providing a completely new design and new features.
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
A scrabble dictionary. Artificial intelligence scrabble player.
As for now a dictionary for scrabble was implemented. Game board recognition from images is under development. Find all the words you can create from a given set of letters. A filtering function enables you to find all the words that fit to particular position on the board.
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[Get the latest version on GameJolt]
Cube MetalHeart is a multi-player shooter based on the Cube 2 Engine. It's an extended version of Sauerbraten, like a standalone mod. Featuring new graphics, textures, levels, sounds, models, soundtrack and backward compatibility to Sauerbraten maps and servers ! Music by lukhash.com - GET IT ON GAMEJOLT!
.NET wrapper for the OGRE 3D rendering engine. ________ .DON'T USE THE DOWNLOAD BUTTON on right side. (It points to outdated files.) Click to "Files" instead. ________ Also look to the Mogre PROJECT PAGE: http://www.ogre3d.org/wiki/index.php/MOGRE
WhiteSnake - Professional script editor application for Squirrel and PAWN languages.
It provides award-winning syntax highlight engine and compilation for your scripts.
Was developed for VC:MP, IV:MP, SA-MP and CS scripters.
MPlayerGUI is an Open Source GUI (Graphical User Interface) Front-End for MPlayer.It works under Microsoft Windows operating system. Since MPlayerGUI depends on MPlayer, you can treat MPlayer as the engine and MPlayerGUI as the shell.
Cross platform tower defence game, writing on QT4 and OpenGL with full game editor and powerfull engine will be multiplayer tower-defender game in future
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
Hovercraft is a game demo written in C++ (engine) and Lua (the game itself). Video presentation - www.youtube.com/watch?v=QDp6LFVs_Bc . Source code: http://hovercraft.svn.sourceforge.net/viewvc/hovercraft/trunk
Lightfeather is a 3D engine for Linux, Mac OS X and Windows. It is designed to be easy to use but still take advantage of the features of modern graphics hardware.
Crazy Tower is a small game in which you must build the highest tower by adding balls and balloons. It's a demo of a tiny physics engine I made that you can freely reuse in your program (for some help, contact-me :-) )