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Signal And Noise Estimation Procedure Including Correlation (SANEPIC) has been originaly developped by G. Patanchon to be used on data from the Ballon-borne Large Aperture Submillimeter Telescope experiment (BLAST) . It has been modularized and generalized to other bolometer array by A. Beelen & M. Husson. SANEPIC has been applied with success to LABOCA and Herschel-SPIRE data.
NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
Mwna++ has as purpose to be a Swiss knife to the study of the malicious traffic over an infected machine. It offers the capability to detect, control and report the Malware traffic, like scans applied, DoS, C&C, DNS resolutions, etc.
A program that builds the sounds of the chord from its name. The chord building rules are applied with the respect to the requirements of music theory. The user interface is based on the WT library (c++ web toolkit).
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MeCab is a fast and customizable Japanese morphological analyzer. MeCab is designed for generic purpose and applied to variety of NLP tasks, such as Kana-Kanji conversion. MeCab provides parameter estimation functionalities based on CRFs and HMM
3D Imaging for Civil Engineering. 3D imaging system for ground penetrating radar (GPR, georadar) data applied to civil engineering (roads, railways, etc.). Currently planning support for 3DR (www.3d-radar.com) and HDF5 (www.hdfgroup.org) formats.
Contains various algorithms that maps short reads produced from Illumina (Solexa) Genome Analyzer, or Applied Biosystems' SOLiD System, to a reference sequence or a set of reference sequences.
An implementation of memory-prediction framework applied for image recognition. Based on Jeff Hawkins' book On Intelligence. It models the high-level hierarchical architecture of human neocortex and uses Bayesian belief revision for making predictions
MyVGA is a program to switch video-modes of Toshiba e800 Pocket PC (QVGA, VGA, portrait, landscape) and automatically save/restore settings of other applications, related to applied video-mode, such as fontsizes, etc..
Topologia Digital (Digital Topology) is a project for the development of the practical exercises of the Digital Topology course in the Applied Mathematics Department of the Computer Science Faculty (Polytechnic University of Madrid, Spain).
OpenGL specific texture factory which provides the user with textures defined in an Xml based definition file. The library supports modifiers, that could be applied on each defined texture to modify the image data before OpenGL generates the texture.
Forces and Objects Component Kinetics (FOCK) is a object-orientated physics library in C++ that allows 2D modeling of objects when various forces are applied.
Hampton is an application of genetic programming (GP) to the pathfinding problem, first applied by Rick Strom. This project was the focus of a gamasutra.com article, by Strom, on GP and pathfinding.
A 3d mesh unwrapping tool, useful for generating undistorted uv texture coordinates for complex shapes. Also can be used with a plugin to gimp to use gimp tools applied through the 3d view to modify the associated 2d image.
A 3D surface upon which effects can be applied. Written in C (with a little C++) and using openGl to render. Different effects are implemented as dlls. Can be used to illustrate effects link constructive/destructive interference.
Awdbedit is a BIOS editor for Award BIOSes. It supports unpacking, replacing, and repacking of components within a BIOS image, and allows settings to be changed and tweaks to be applied to the actual BIOS itself.
The intention is to create a platform for developing performant navigation and behavioral algorithms that would then work well applied to real world robots.
All development is cross platform. Initially for Linux and Windows.
Languages used: C/C++,OpenG
B-Reality is a 3D game or real-time simulation engine. It is centered on physic simulation: every object in a scene is animated in function of its physic properties and forces applied on it.
generic event planner, allowing end users to define rules which will be applied online to user defined categories with the possibility of keeping a history of past and future events.
To use source codes from Bruce Schneier's book "Applied Cryptography" to compile and run in C++, but there are problems with parsers and binaries. using:eclipse-cpp-europa-winter-win32,eclipsecpppack,MinGW-5.1.
This project exists to gain insight into the OpenGL platform. At the conclusion of this project, we hope to have a rudimentary 3d-engine built that can be applied to a game.
AICrowd is a application for simulating a crowd of independent and autonomous agents in a complex world. This project aims to have educative purposes, showing basic AI techniques applied to the control of agents in games or other areas.