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DNA Mud will be a complete, Win32-based engine- and server system featuring a simple, yet powerful object-oriented design. It will include an OS-independent world construction tool with GUI - all built from scratch.
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
2D driving game, using ODE for physics, ClanLib for graphics/sound/input and Lua for scripting/configuration. You drive down a randomly-generated canyon, killing as many zombies as you can before time runs out.
This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.
This is a real-time-stratagy game, similiar to Command & Conquer, Starcraft, and Total Annihilation. This game is multiplayer only, with LAN support for up to 12 players.
Old versions are in Java, new versions will be in C++/Windows.
MATHLIB3D: MATHLIB3D is a Vector/Matrix/Quaternion/Plane/Polynomial C++/Java library targeting either precision or fast mathematical operations executed on vectors, matrices and quaternions.
Creepage is a Worms-like multiplayer 2D arcade game for Windows and Linux. For a reference take a look at Liero or its Linux clone NiL, which is also hosted on SourceForge.
Team Of Learning OpenSource Programmers (TOLOP)
A team that writes games and documentations/articles.
Recently started working on a 2d engine - community project.
This is an Open-Source 2D platform game engine, using the OpenGL API for 3D effects in a mostly 2D game. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
Linium Realms is a 2D Multiplayer Online RPG using SDL. It has a really nice Level
editor and a strong NPC Programming system. All players will be able to host and
create their own worlds and manage it with a remote control with multiple level access
Game AI Engine, C++, Win32,
Realistic AI behavious while in idle state (ie. not alert or engaging enemy)
Sense System (sight, smell, sound)
Existing work : spot framework incorporating windows gdi 2D
Aim : 3D OpenGL compatible AI Engine
A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.
A funny little game based on the worms-concept. Let your friend meet his creator by blasting him to hell with the mighty Big Motha' Rocket. Or why not heal your friend that just took a bullet for you.
Well... just have fun really =)
Space Invaders OpenGL is a 2D/3D clone of Space Invaders developed with the OpenGL API. The host language is C/C++, and the OS platform Windows. For Windows Vista/Seven, the program must be "Run as administrator". I'll do a fix if I have time. Thanks.
The 'Ganah Engine' is a game engine working for WinXp/2000. It provide tools to make a game.
Magic Valley is the first game made with the 'Ganah Engine'. It's an arcade multiplayer game in 2d. We can play it until 8. The directive line is to make a
This is a project to maintain maps updated on a server of HalfLife, currently map developers stores their maps on a web page or on ftp, now the developers have a repository common to all and server admins have a program to update the maps.
This game attempts to recreate the sport in a computer. For starters, we'll come up with a 2D sprite based game, but that may eventually change towards a fully featured 3D game with advanced AI, etc.
Deadlock is a 2D top-down adventure game. In this game you play a hero who is part of a tribe that struggles a war against an evil fire demon. You are the only hope to restore peace and prosperity to your people.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
A flexible and easy-to-use physics engine for 2d written in java. A similar engine for 3d in c++, and a AI able to interact with the physics engine, affecting the world, written in c++ using neural nets and genetic algorithms.